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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: .cpp /////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project:
- //
- // File name: .cpp
- //
- // Created:
- //
- // Desc:
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <stdlib.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GadgetSlider.h"
- #include "GameClient/GameWindowGlobal.h"
- #include "GameClient/GameWindowManager.h"
- #include "W3DDevice/GameClient/W3DGadget.h"
- #include "W3DDevice/GameClient/W3DDisplay.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // W3DGadgetVerticalSliderDraw ================================================
- /** Draw colored vertical slider using standard graphics */
- //=============================================================================
- void W3DGadgetVerticalSliderDraw( GameWindow *window,
- WinInstanceData *instData )
- {
- Color backBorder, backColor;
- ICoord2D origin, size, start, end;
- // get screen position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get the right colors
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- backBorder = GadgetSliderGetDisabledBorderColor( window );
- backColor = GadgetSliderGetDisabledColor( window );
- } // end if, disabled
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- backBorder = GadgetSliderGetHiliteBorderColor( window );
- backColor = GadgetSliderGetHiliteColor( window );
- } // end else if, hilited
- else
- {
- backBorder = GadgetSliderGetEnabledBorderColor( window );
- backColor = GadgetSliderGetEnabledColor( window );
- } // end else, enabled
- // draw background border and rect over whole control
- if( backBorder != WIN_COLOR_UNDEFINED )
- {
- start.x = origin.x;
- start.y = origin.y;
- end.x = start.x + size.x;
- end.y = start.y + size.y;
- TheWindowManager->winOpenRect( backBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- } // end if
- if( backColor != WIN_COLOR_UNDEFINED )
- {
- start.x = origin.x + 1;
- start.y = origin.y + 1;
- end.x = start.x + size.x - 2;
- end.y = start.y + size.y - 2;
- TheWindowManager->winFillRect( backColor, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- } // end if
-
- } // end W3DGadgetVerticalSliderDraw
- // W3DGadgetVerticalSliderImageDraw ===========================================
- /** Draw vertical slider with user supplied images */
- //=============================================================================
- void W3DGadgetVerticalSliderImageDraw( GameWindow *window,
- WinInstanceData *instData )
- {
- const Image *topImage, *bottomImage, *centerImage, *smallCenterImage;
- ICoord2D origin, size, start, end;
- Int xOffset, yOffset;
- Int i;
- // get screen position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get image offset
- xOffset = instData->m_imageOffset.x;
- yOffset = instData->m_imageOffset.y;
- // get the right images
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- topImage = GadgetSliderGetDisabledImageTop( window );
- bottomImage = GadgetSliderGetDisabledImageBottom( window );
- centerImage = GadgetSliderGetDisabledImageCenter( window );
- smallCenterImage = GadgetSliderGetDisabledImageSmallCenter( window );
- } // end if, disabled
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- topImage = GadgetSliderGetHiliteImageTop( window );
- bottomImage = GadgetSliderGetHiliteImageBottom( window );
- centerImage = GadgetSliderGetHiliteImageCenter( window );
- smallCenterImage = GadgetSliderGetHiliteImageSmallCenter( window );
- } // end else if, hilited
- else
- {
- topImage = GadgetSliderGetEnabledImageTop( window );
- bottomImage = GadgetSliderGetEnabledImageBottom( window );
- centerImage = GadgetSliderGetEnabledImageCenter( window );
- smallCenterImage = GadgetSliderGetEnabledImageSmallCenter( window );
- } // end else, enabled
- // sanity, we need to have these images to make it look right
- if( topImage == NULL || bottomImage == NULL ||
- centerImage == NULL || smallCenterImage == NULL )
- return;
- // get image sizes for the ends
- ICoord2D topSize, bottomSize;
- topSize.x = topImage->getImageWidth();
- topSize.y = topImage->getImageHeight();
- bottomSize.x = bottomImage->getImageWidth();
- bottomSize.y = bottomImage->getImageHeight();
- if(topSize.y + bottomSize.y >= size.y)
- {
- // draw top end
- start.x = origin.x + xOffset;
- start.y = origin.y + yOffset;
- end.x = origin.x + xOffset + topSize.x;
- end.y = origin.y + size.y /2;
- TheWindowManager->winDrawImage(topImage, start.x, start.y, end.x, end.y);
- // draw bottom end
- start.y = origin.y + size.y /2;
- end.x = origin.x + xOffset + bottomSize.x;
- end.y = origin.y + yOffset + size.y;
- TheWindowManager->winDrawImage(bottomImage, start.x, start.y, end.x, end.y);
- }
- else
- {
- // get two key points used in the end drawing
- ICoord2D topEnd, bottomStart;
- topEnd.x = origin.x + topSize.x + xOffset;
- topEnd.y = origin.y + topSize.y + yOffset;
- bottomStart.x = origin.x + xOffset;
- bottomStart.y = origin.y + size.y - bottomSize.y + yOffset;
- // draw the center repeating bar
- Int centerHeight, pieces;
- // get size we have to draw our repeating center in
- centerHeight = bottomStart.y - topEnd.y;
- // how many whole repeating pieces will fit in that size
- pieces = centerHeight / centerImage->getImageHeight();
- // draw the pieces
- start.x = origin.x + xOffset;
- start.y = topEnd.y;
- end.x = start.x + centerImage->getImageWidth();
- end.y = start.y + centerImage->getImageHeight();
- for( i = 0; i < pieces; i++ )
- {
- TheWindowManager->winDrawImage( centerImage,
- start.x, start.y,
- end.x, end.y );
- start.y += centerImage->getImageHeight();
- end.y += centerImage->getImageHeight();
- } // end for i
- //
- // how many small repeating pieces will fit in the gap from where the
- // center repeating bar stopped and the bottom image, draw them
- // and overlapping underneath where the bottom end will go
- //
- centerHeight = bottomStart.y - start.y;
- pieces = centerHeight / smallCenterImage->getImageHeight() + 1;
- end.y = start.y + smallCenterImage->getImageHeight();
- for( i = 0; i < pieces; i++ )
- {
- TheWindowManager->winDrawImage( smallCenterImage,
- start.x, start.y,
- end.x, end.y );
- start.y += smallCenterImage->getImageHeight();
- end.y += smallCenterImage->getImageHeight();
- } // end for i
- // draw top end
- start.x = origin.x + xOffset;
- start.y = origin.y + yOffset;
- end = topEnd;
- TheWindowManager->winDrawImage(topImage, start.x, start.y, end.x, end.y);
- // draw bottom end
- start = bottomStart;
- end.x = start.x + bottomSize.x;
- end.y = start.y + bottomSize.y;
- TheWindowManager->winDrawImage(bottomImage, start.x, start.y, end.x, end.y);
- }
-
- } // end W3DGadgetVerticalSliderImageDraw
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