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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D engine *
- * *
- * File Name : MeshDeformDefs.h *
- * *
- * Programmer : Patrick Smith *
- * *
- * Start Date : 04/28/99 *
- * *
- * Last Update :
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __MESH_DEFORM_DEFS_H
- #define __MESH_DEFORM_DEFS_H
- #include <Max.H>
- #include "Vector.H"
- ///////////////////////////////////////////////////////////////////////////
- //
- // Constants
- //
- ///////////////////////////////////////////////////////////////////////////
- typedef enum
- {
- VERT_POSITION = 1,
- VERT_COLORS = 2,
- BOTH = VERT_POSITION | VERT_COLORS
- } DEFORM_CHANNELS;
- ///////////////////////////////////////////////////////////////////////////
- //
- // Structures
- //
- ///////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////
- //
- // VERT_INFO
- //
- // Used to represent position or color information for a vertex.
- //
- ///////////////////////////////////////////////////////////////////////////
- typedef struct _VERT_INFO
- {
- _VERT_INFO (void)
- : index (0),
- color_index (0),
- value (0,0,0) { }
- _VERT_INFO (int vert_index, const Point3 &point, int vert_color_index = 0)
- : index (vert_index),
- color_index (vert_color_index),
- value (point) { }
- UINT index;
- UINT color_index;
- Point3 value;
- // Don't care, DynamicVectorClass needs these
- bool operator== (const _VERT_INFO &src) { return false; }
- bool operator!= (const _VERT_INFO &src) { return true; }
- } VERT_INFO;
- ///////////////////////////////////////////////////////////////////////////
- //
- // Typedefs
- //
- ///////////////////////////////////////////////////////////////////////////
- typedef DynamicVectorClass<VERT_INFO> DEFORM_LIST;
- #endif //__MESH_DEFORM_DEFS_H
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