FenceTool.h 1.9 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // FenceTool.h
  19. // Texture tiling tools for worldbuilder.
  20. // Author: John Ahlquist, April 2001
  21. #pragma once
  22. #ifndef FenceTool_H
  23. #define FenceTool_H
  24. #include "Tool.h"
  25. class WorldHeightMapEdit;
  26. class MapObject;
  27. class Vector3;
  28. /*************************************************************************/
  29. /** FenceTool
  30. Does the fence tool operation.
  31. ***************************************************************************/
  32. class FenceTool : public Tool
  33. {
  34. protected:
  35. CPoint m_downPt2d;
  36. Coord3D m_downPt3d;
  37. MapObject *m_mapObjectList;
  38. Real m_curObjectWidth;
  39. Real m_curObjectOffset;
  40. Int m_objectCount;
  41. public:
  42. FenceTool(void);
  43. ~FenceTool(void);
  44. protected:
  45. void updateMapObjectList(Coord3D downPt, Coord3D curPt, WbView* pView, CWorldBuilderDoc *pDoc, Bool checkPlayers);
  46. public:
  47. virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  48. virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  49. virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  50. virtual void activate(); ///< Become the current tool.
  51. virtual void deactivate(); ///< Become not the current tool.
  52. };
  53. #endif //FenceTool_H