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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // MeshMoldTool.h
- // Terrain shaping tools for worldbuilder.
- // Author: John Ahlquist, Oct. 2001
- #pragma once
- #ifndef MESHMOLDTOOL_H
- #define MESHMOLDTOOL_H
- #include "Tool.h"
- class WorldHeightMapEdit;
- /*************************************************************************/
- /** MeshMoldTool
- Does the Mesh Mold tool operation.
- ***************************************************************************/
- /// Height brush tool.
- class MeshMoldTool : public Tool
- {
- protected:
- CPoint m_prevViewPt; ///< Previous tracking location in view coords.
- Bool m_offsettingZ; ///< True if we are raising or lowering the mesh along z axis.
- Coord3D m_prevDocPt; ///< Previous tracking location in doc coords.
- static Coord3D m_toolPos; ///< Current location of the mesh on the terrain.
- static Bool m_tracking; ///< True if we are tracking a mesh on screen.
- static WorldHeightMapEdit *m_htMapEditCopy; ///< ref counted.
- public:
- MeshMoldTool(void);
- ~MeshMoldTool(void);
- protected:
- static void applyMesh(CWorldBuilderDoc *pDoc); ///< Apply the mesh to copy of terrain.
- public:
- static void apply(CWorldBuilderDoc *pDoc); ///< Apply the mesh to the terrain & execute undoable.
- public: //Tool methods.
- virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
- virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
- virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
- virtual WorldHeightMapEdit *getHeightMap(void) {return m_htMapEditCopy;};
- virtual void activate(); ///< Become the current tool.
- virtual void deactivate(); ///< Become the current tool.
- virtual Bool followsTerrain(void) {return false;};
- public: // Methods specific to MeshMoldTool.
- static void updateMeshLocation(Bool changePreview);
- };
- #endif //MESHMOLDTOOL_H
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