BeaconClientUpdate.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BeaconClientUpdate.h ////////////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, August 2002
  25. // Desc: Beacon client update module
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __BEACONCLIENTUPDATE_H_
  29. #define __BEACONCLIENTUPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/ClientUpdateModule.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. class Thing;
  34. class ParticleSystem;
  35. //-------------------------------------------------------------------------------------------------
  36. class BeaconClientUpdateModuleData : public ClientUpdateModuleData
  37. {
  38. public:
  39. UnsignedInt m_framesBetweenRadarPulses;
  40. UnsignedInt m_radarPulseDuration;
  41. BeaconClientUpdateModuleData();
  42. ~BeaconClientUpdateModuleData();
  43. static void buildFieldParse(MultiIniFieldParse& p);
  44. };
  45. //-------------------------------------------------------------------------------------------------
  46. /** The tree way client update module */
  47. //-------------------------------------------------------------------------------------------------
  48. class BeaconClientUpdate : public ClientUpdateModule
  49. {
  50. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BeaconClientUpdate, "BeaconClientUpdate" )
  51. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( BeaconClientUpdate, BeaconClientUpdateModuleData );
  52. public:
  53. BeaconClientUpdate( Thing *thing, const ModuleData* moduleData );
  54. // virtual destructor prototype provided by memory pool declaration
  55. /// the client update callback
  56. virtual void clientUpdate( void );
  57. void hideBeacon( void );
  58. protected:
  59. ParticleSystemID m_particleSystemID;
  60. UnsignedInt m_lastRadarPulse;
  61. };
  62. #endif // __BEACONCLIENTUPDATE_H_