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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: AnimationSteeringUpdate.h ////////////////////////////////////////////////////////////////////////////
- // Author: Kris Morness, April 2002
- // Desc: Uses animation states to handle steering.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __ANIMATION_STEERING_UPDATE_H
- #define __ANIMATION_STEERING_UPDATE_H
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- enum PhysicsTurningType;
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class AnimationSteeringUpdateModuleData : public UpdateModuleData
- {
- public:
- AnimationSteeringUpdateModuleData( void );
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- UpdateModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "MinTransitionTime", INI::parseDurationUnsignedInt, NULL, offsetof( AnimationSteeringUpdateModuleData, m_transitionFrames ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- UnsignedInt m_transitionFrames;
- };
- //-------------------------------------------------------------------------------------------------
- /** The AnimationSteering Update module */
- //-------------------------------------------------------------------------------------------------
- class AnimationSteeringUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AnimationSteeringUpdate, "AnimationSteeringUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( AnimationSteeringUpdate, AnimationSteeringUpdateModuleData );
- public:
- AnimationSteeringUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- virtual UpdateSleepTime update( void ); ///< Here's the actual work of Upgrading
- protected:
- ModelConditionFlagType m_currentTurnAnim;
- UnsignedInt m_nextTransitionFrame;
- };
- #endif // end __ANIMATION_STEERING_UPDATE_H
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