AssistedTargetingUpdate.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: AssistedTargetingUpdate.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, September 2002
  25. // Desc: Outside influences can tell me to attack something out of my normal targeting range
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef _ASSISTED_TARGETING_UPDATE_H
  29. #define _ASSISTED_TARGETING_UPDATE_H
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. //-------------------------------------------------------------------------------------------------
  33. class AssistedTargetingUpdateModuleData : public UpdateModuleData
  34. {
  35. public:
  36. Int m_clipSize;
  37. WeaponSlotType m_weaponSlot;
  38. AsciiString m_laserFromAssistedName;
  39. AsciiString m_laserToTargetName;
  40. AssistedTargetingUpdateModuleData()
  41. {
  42. m_clipSize = 1;
  43. m_weaponSlot = PRIMARY_WEAPON;
  44. m_laserFromAssistedName.clear();
  45. m_laserToTargetName.clear();
  46. }
  47. static void buildFieldParse(MultiIniFieldParse& p);
  48. };
  49. //-------------------------------------------------------------------------------------------------
  50. //-------------------------------------------------------------------------------------------------
  51. class AssistedTargetingUpdate : public UpdateModule
  52. {
  53. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AssistedTargetingUpdate, "AssistedTargetingUpdate" )
  54. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( AssistedTargetingUpdate, AssistedTargetingUpdateModuleData )
  55. public:
  56. AssistedTargetingUpdate( Thing *thing, const ModuleData* moduleData );
  57. // virtual destructor prototype provided by memory pool declaration
  58. virtual UpdateSleepTime update( void );
  59. Bool isFreeToAssist() const;
  60. void assistAttack( const Object *requestingObject, Object *victimObject );
  61. private:
  62. void makeFeedbackLaser( const ThingTemplate *laserTemplate, const Object *from, const Object *to );
  63. const ThingTemplate *m_laserFromAssisted;
  64. const ThingTemplate *m_laserToTarget;
  65. };
  66. #endif