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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: AssistedTargetingUpdate.h /////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, September 2002
- // Desc: Outside influences can tell me to attack something out of my normal targeting range
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _ASSISTED_TARGETING_UPDATE_H
- #define _ASSISTED_TARGETING_UPDATE_H
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- //-------------------------------------------------------------------------------------------------
- class AssistedTargetingUpdateModuleData : public UpdateModuleData
- {
- public:
- Int m_clipSize;
- WeaponSlotType m_weaponSlot;
- AsciiString m_laserFromAssistedName;
- AsciiString m_laserToTargetName;
- AssistedTargetingUpdateModuleData()
- {
- m_clipSize = 1;
- m_weaponSlot = PRIMARY_WEAPON;
- m_laserFromAssistedName.clear();
- m_laserToTargetName.clear();
- }
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class AssistedTargetingUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AssistedTargetingUpdate, "AssistedTargetingUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( AssistedTargetingUpdate, AssistedTargetingUpdateModuleData )
- public:
- AssistedTargetingUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update( void );
- Bool isFreeToAssist() const;
- void assistAttack( const Object *requestingObject, Object *victimObject );
- private:
- void makeFeedbackLaser( const ThingTemplate *laserTemplate, const Object *from, const Object *to );
- const ThingTemplate *m_laserFromAssisted;
- const ThingTemplate *m_laserToTarget;
- };
- #endif
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