BoneFXDamage.h 2.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BoneFXDamage.h /////////////////////////////////////////////////////////////////////
  24. // Author: Bryan Cleveland, April 2002
  25. // Desc: Damage module for the boneFX update module
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __BONEFXDAMAGE_H_
  29. #define __BONEFXDAMAGE_H_
  30. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/DamageModule.h"
  32. //#include "GameLogic/Module/BodyModule.h" -- Yikes... not necessary to include this! (KM)
  33. enum BodyDamageType; //Ahhhh much better!
  34. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  35. //-------------------------------------------------------------------------------------------------
  36. class BoneFXDamage : public DamageModule
  37. {
  38. MAKE_STANDARD_MODULE_MACRO( BoneFXDamage );
  39. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BoneFXDamage, "BoneFXDamage" )
  40. public:
  41. BoneFXDamage( Thing *thing, const ModuleData* moduleData );
  42. // virtual destructor prototype provided by memory pool declaration
  43. // damage module methods
  44. virtual void onDamage( DamageInfo *damageInfo ) { }
  45. virtual void onHealing( DamageInfo *damageInfo ) { }
  46. virtual void onBodyDamageStateChange( const DamageInfo* damageInfo,
  47. BodyDamageType oldState,
  48. BodyDamageType newState );
  49. protected:
  50. virtual void onObjectCreated();
  51. };
  52. #endif // end __BONEFXDAMAGE_H_