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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: BoneFXDamage.h /////////////////////////////////////////////////////////////////////
- // Author: Bryan Cleveland, April 2002
- // Desc: Damage module for the boneFX update module
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __BONEFXDAMAGE_H_
- #define __BONEFXDAMAGE_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/DamageModule.h"
- //#include "GameLogic/Module/BodyModule.h" -- Yikes... not necessary to include this! (KM)
- enum BodyDamageType; //Ahhhh much better!
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- class BoneFXDamage : public DamageModule
- {
- MAKE_STANDARD_MODULE_MACRO( BoneFXDamage );
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BoneFXDamage, "BoneFXDamage" )
- public:
- BoneFXDamage( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // damage module methods
- virtual void onDamage( DamageInfo *damageInfo ) { }
- virtual void onHealing( DamageInfo *damageInfo ) { }
- virtual void onBodyDamageStateChange( const DamageInfo* damageInfo,
- BodyDamageType oldState,
- BodyDamageType newState );
- protected:
- virtual void onObjectCreated();
- };
- #endif // end __BONEFXDAMAGE_H_
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