CashHackSpecialPower.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: CashHackSpecialPower.h ///////////////////////////////////////////////////////////////
  24. // Author: Colin Day, June 2002
  25. // Desc: The Spy Satellite will reveal shrouded areas of the map that the player chooses
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __CASHHACKSPECIALPOWER_H_
  29. #define __CASHHACKSPECIALPOWER_H_
  30. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/SpecialPowerModule.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. class Object;
  34. class SpecialPowerTemplate;
  35. struct FieldParse;
  36. enum ScienceType;
  37. //-------------------------------------------------------------------------------------------------
  38. //-------------------------------------------------------------------------------------------------
  39. class CashHackSpecialPowerModuleData : public SpecialPowerModuleData
  40. {
  41. public:
  42. struct Upgrades
  43. {
  44. ScienceType m_science;
  45. Int m_amountToSteal;
  46. Upgrades() : m_science(SCIENCE_INVALID), m_amountToSteal(0)
  47. {
  48. }
  49. };
  50. std::vector<Upgrades> m_upgrades;
  51. Int m_defaultAmountToSteal; ///< the amount of money that we will steal
  52. CashHackSpecialPowerModuleData( void );
  53. static void buildFieldParse( MultiIniFieldParse& p );
  54. };
  55. //-------------------------------------------------------------------------------------------------
  56. //-------------------------------------------------------------------------------------------------
  57. class CashHackSpecialPower : public SpecialPowerModule
  58. {
  59. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CashHackSpecialPower, "CashHackSpecialPower" )
  60. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CashHackSpecialPower, CashHackSpecialPowerModuleData )
  61. public:
  62. CashHackSpecialPower( Thing *thing, const ModuleData *moduleData );
  63. // virtual destructor provided by memory pool object
  64. virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions );
  65. virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
  66. protected:
  67. Int findAmountToSteal() const;
  68. };
  69. #endif // end __CASHHACKSPECIALPOWER_H_