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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CashHackSpecialPower.h ///////////////////////////////////////////////////////////////
- // Author: Colin Day, June 2002
- // Desc: The Spy Satellite will reveal shrouded areas of the map that the player chooses
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __CASHHACKSPECIALPOWER_H_
- #define __CASHHACKSPECIALPOWER_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/SpecialPowerModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Object;
- class SpecialPowerTemplate;
- struct FieldParse;
- enum ScienceType;
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class CashHackSpecialPowerModuleData : public SpecialPowerModuleData
- {
- public:
- struct Upgrades
- {
- ScienceType m_science;
- Int m_amountToSteal;
- Upgrades() : m_science(SCIENCE_INVALID), m_amountToSteal(0)
- {
- }
- };
- std::vector<Upgrades> m_upgrades;
- Int m_defaultAmountToSteal; ///< the amount of money that we will steal
- CashHackSpecialPowerModuleData( void );
- static void buildFieldParse( MultiIniFieldParse& p );
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class CashHackSpecialPower : public SpecialPowerModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CashHackSpecialPower, "CashHackSpecialPower" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CashHackSpecialPower, CashHackSpecialPowerModuleData )
- public:
- CashHackSpecialPower( Thing *thing, const ModuleData *moduleData );
- // virtual destructor provided by memory pool object
- virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions );
- virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
- protected:
- Int findAmountToSteal() const;
- };
- #endif // end __CASHHACKSPECIALPOWER_H_
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