CleanupAreaPower.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: CleanupAreaPower.h /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Created: September 2002
  34. //
  35. // Author: Kris Morness
  36. //
  37. // Makes use of the cleanup hazard update by augmenting the cleanup range
  38. // until there is nothing left to cleanup at which time it goes idle.
  39. //-----------------------------------------------------------------------------
  40. ///////////////////////////////////////////////////////////////////////////////
  41. #pragma once
  42. #ifndef __CLEANUP_AREA_POWER_H_
  43. #define __CLEANUP_AREA_POWER_H_
  44. //-----------------------------------------------------------------------------
  45. #include "GameLogic/Module/SpecialPowerModule.h"
  46. //-------------------------------------------------------------------------------------------------
  47. class CleanupAreaPowerModuleData : public SpecialPowerModuleData
  48. {
  49. public:
  50. Real m_cleanupMoveRange;
  51. CleanupAreaPowerModuleData( void );
  52. static void buildFieldParse(MultiIniFieldParse& p);
  53. };
  54. //-------------------------------------------------------------------------------------------------
  55. class CleanupAreaPower : public SpecialPowerModule
  56. {
  57. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CleanupAreaPower, "CleanupAreaPower" )
  58. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CleanupAreaPower, CleanupAreaPowerModuleData );
  59. public:
  60. CleanupAreaPower( Thing *thing, const ModuleData* moduleData );
  61. // virtual destructor prototype defined by MemoryPoolObject
  62. virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
  63. };
  64. #endif