CommandButtonHuntUpdate.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: CommandButtonHuntUpdate.cpp //////////////////////////////////////////////////////////////////////////
  24. // Author: John Ahlquist, Sept. 2002
  25. // Desc: Update module to handle wounded idle infantry finding a heal unit or structure.
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __COMMAND_BUTTON_HUNT_UPDATE_H_
  29. #define __COMMAND_BUTTON_HUNT_UPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/KindOf.h"
  32. #include "GameLogic/Module/UpdateModule.h"
  33. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  34. class ThingTemplate;
  35. class WeaponTemplate;
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. class CommandButtonHuntUpdateModuleData : public ModuleData
  39. {
  40. public:
  41. UnsignedInt m_scanFrames;
  42. Real m_scanRange;
  43. CommandButtonHuntUpdateModuleData();
  44. static void buildFieldParse(MultiIniFieldParse& p);
  45. private:
  46. };
  47. //-------------------------------------------------------------------------------------------------
  48. /** The default update module */
  49. //-------------------------------------------------------------------------------------------------
  50. class CommandButtonHuntUpdate : public UpdateModule
  51. {
  52. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CommandButtonHuntUpdate, "CommandButtonHuntUpdate" )
  53. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CommandButtonHuntUpdate, CommandButtonHuntUpdateModuleData );
  54. public:
  55. CommandButtonHuntUpdate( Thing *thing, const ModuleData* moduleData );
  56. // virtual destructor prototype provided by memory pool declaration
  57. virtual void onObjectCreated();
  58. virtual UpdateSleepTime update();
  59. void setCommandButton(const AsciiString& buttonName);
  60. protected:
  61. Object* scanClosestTarget(void);
  62. UpdateSleepTime huntSpecialPower(AIUpdateInterface *ai);
  63. UpdateSleepTime huntWeapon(AIUpdateInterface *ai);
  64. UpdateSleepTime huntEnter( AIUpdateInterface *ai );
  65. protected:
  66. AsciiString m_commandButtonName;
  67. const CommandButton *m_commandButton;
  68. };
  69. #endif