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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CrushDie.h /////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, November 2001
- // Desc: Default die module
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __CrushDie_H_
- #define __CrushDie_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/AudioEventRTS.h"
- #include "Common/INI.h"
- #include "GameLogic/Module/DieModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Thing;
- enum CrushEnum
- {
- TOTAL_CRUSH,
- BACK_END_CRUSH,
- FRONT_END_CRUSH,
- NO_CRUSH,
- CRUSH_COUNT
- };
- //-------------------------------------------------------------------------------------------------
- class CrushDieModuleData : public DieModuleData
- {
- public:
- AudioEventRTS m_crushSounds[CRUSH_COUNT];
- Int m_crushSoundPercent[CRUSH_COUNT];
- CrushDieModuleData()
- {
- for (int i = 0; i < CRUSH_COUNT; i++)
- {
- m_crushSoundPercent[i] = 100;
- }
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- DieModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "TotalCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[TOTAL_CRUSH] ) },
- { "BackEndCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[BACK_END_CRUSH] ) },
- { "FrontEndCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[FRONT_END_CRUSH] ) },
- { "TotalCrushSoundPercent", INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[TOTAL_CRUSH] ) },
- { "BackEndCrushSoundPercent", INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[BACK_END_CRUSH] ) },
- { "FrontEndCrushSoundPercent",INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[FRONT_END_CRUSH] ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- class CrushDie : public DieModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CrushDie, "CrushDie" )
-
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CrushDie, CrushDieModuleData );
- public:
- CrushDie( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void onDie( const DamageInfo *damageInfo );
-
- };
- #endif // __CrushDie_H_
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