CrushDie.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: CrushDie.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, November 2001
  25. // Desc: Default die module
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __CrushDie_H_
  29. #define __CrushDie_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/AudioEventRTS.h"
  32. #include "Common/INI.h"
  33. #include "GameLogic/Module/DieModule.h"
  34. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  35. class Thing;
  36. enum CrushEnum
  37. {
  38. TOTAL_CRUSH,
  39. BACK_END_CRUSH,
  40. FRONT_END_CRUSH,
  41. NO_CRUSH,
  42. CRUSH_COUNT
  43. };
  44. //-------------------------------------------------------------------------------------------------
  45. class CrushDieModuleData : public DieModuleData
  46. {
  47. public:
  48. AudioEventRTS m_crushSounds[CRUSH_COUNT];
  49. Int m_crushSoundPercent[CRUSH_COUNT];
  50. CrushDieModuleData()
  51. {
  52. for (int i = 0; i < CRUSH_COUNT; i++)
  53. {
  54. m_crushSoundPercent[i] = 100;
  55. }
  56. }
  57. static void buildFieldParse(MultiIniFieldParse& p)
  58. {
  59. DieModuleData::buildFieldParse(p);
  60. static const FieldParse dataFieldParse[] =
  61. {
  62. { "TotalCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[TOTAL_CRUSH] ) },
  63. { "BackEndCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[BACK_END_CRUSH] ) },
  64. { "FrontEndCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[FRONT_END_CRUSH] ) },
  65. { "TotalCrushSoundPercent", INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[TOTAL_CRUSH] ) },
  66. { "BackEndCrushSoundPercent", INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[BACK_END_CRUSH] ) },
  67. { "FrontEndCrushSoundPercent",INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[FRONT_END_CRUSH] ) },
  68. { 0, 0, 0, 0 }
  69. };
  70. p.add(dataFieldParse);
  71. }
  72. };
  73. //-------------------------------------------------------------------------------------------------
  74. class CrushDie : public DieModule
  75. {
  76. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CrushDie, "CrushDie" )
  77. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CrushDie, CrushDieModuleData );
  78. public:
  79. CrushDie( Thing *thing, const ModuleData* moduleData );
  80. // virtual destructor prototype provided by memory pool declaration
  81. virtual void onDie( const DamageInfo *damageInfo );
  82. };
  83. #endif // __CrushDie_H_