DamDie.h 2.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DamDie.h /////////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, April 2002
  25. // Desc: The big water dam dying
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __DAMDIE_H_
  29. #define __DAMDIE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/DieModule.h"
  32. // ------------------------------------------------------------------------------------------------
  33. // ------------------------------------------------------------------------------------------------
  34. class DamDieModuleData : public DieModuleData
  35. {
  36. public:
  37. DamDieModuleData( void );
  38. static void buildFieldParse(MultiIniFieldParse& p);
  39. };
  40. // ------------------------------------------------------------------------------------------------
  41. // ------------------------------------------------------------------------------------------------
  42. class DamDie : public DieModule
  43. {
  44. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DamDie, "DamDie" )
  45. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DamDie, DamDieModuleData )
  46. public:
  47. DamDie( Thing *thing, const ModuleData* moduleData );
  48. // virtual destructor prorotype provided by MemoryPoolObject
  49. virtual void onDie( const DamageInfo *damageInfo );
  50. };
  51. #endif // end __DAMDIE_H_