DefectorSpecialPower.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. ///////////////////////////////////////////////////////////////////////////////////////////////////
  24. //
  25. // FILE: DefectorSpecialPower.h
  26. // Author: Mark Lorenzen, JULY 2002
  27. // Desc: General can click command cursor on any enemy, and it becomes his
  28. //
  29. ///////////////////////////////////////////////////////////////////////////////////////////////////
  30. #pragma once
  31. #ifndef __DEFECTORSPECIALPOWER_H_
  32. #define __DEFECTORSPECIALPOWER_H_
  33. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  34. #include "GameLogic/Module/SpecialPowerModule.h"
  35. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  36. class Object;
  37. class SpecialPowerTemplate;
  38. struct FieldParse;
  39. enum ScienceType;
  40. //-------------------------------------------------------------------------------------------------
  41. //-------------------------------------------------------------------------------------------------
  42. class DefectorSpecialPowerModuleData : public SpecialPowerModuleData
  43. {
  44. public:
  45. DefectorSpecialPowerModuleData( void );
  46. static void buildFieldParse( MultiIniFieldParse& p );
  47. Real m_fatCursorRadius; ///< the distance around the target we will reveal
  48. };
  49. //-------------------------------------------------------------------------------------------------
  50. //-------------------------------------------------------------------------------------------------
  51. class DefectorSpecialPower : public SpecialPowerModule
  52. {
  53. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DefectorSpecialPower, "DefectorSpecialPower" )
  54. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DefectorSpecialPower, DefectorSpecialPowerModuleData )
  55. public:
  56. DefectorSpecialPower( Thing *thing, const ModuleData *moduleData );
  57. // virtual destructor prototype provided by memory pool object
  58. virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions );
  59. virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
  60. protected:
  61. };
  62. #endif // end DefectorSpecialPower