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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DemoTrapUpdate.cpp //////////////////////////////////////////////////////////////////////////
- // Author: Kris Morness, August 2002
- // Desc: Update module to handle demo trap proximity triggering.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __DEMO_TRAP_UPDATE_H_
- #define __DEMO_TRAP_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/KindOf.h"
- #include "GameLogic/Module/UpdateModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class DemoTrapUpdateModuleData : public ModuleData
- {
- public:
- WeaponTemplate *m_detonationWeaponTemplate;
- KindOfMaskType m_ignoreKindOf;
- WeaponSlotType m_manualModeWeaponSlot;
- WeaponSlotType m_detonationWeaponSlot;
- WeaponSlotType m_proximityModeWeaponSlot;
- Real m_triggerDetonationRange;
- UnsignedInt m_scanFrames;
- Bool m_defaultsToProximityMode;
- Bool m_friendlyDetonation;
- Bool m_detonateWhenKilled;
-
- DemoTrapUpdateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- private:
- };
- //-------------------------------------------------------------------------------------------------
- /** The default update module */
- //-------------------------------------------------------------------------------------------------
- class DemoTrapUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DemoTrapUpdate, "DemoTrapUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DemoTrapUpdate, DemoTrapUpdateModuleData );
- public:
- DemoTrapUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void onObjectCreated();
- virtual UpdateSleepTime update();
- void detonate();
- protected:
- Int m_nextScanFrames;
- Bool m_detonated;
- };
- #endif
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