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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DestroyModule.h /////////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, September 2001
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __DestroyModule_H_
- #define __DestroyModule_H_
- #include "Common/Module.h"
- #include "GameLogic/Module/BehaviorModule.h"
- //-------------------------------------------------------------------------------------------------
- /** OBJECT DESTROY MODULE base class */
- //-------------------------------------------------------------------------------------------------
- class DestroyModuleInterface
- {
- public:
- virtual void onDestroy() = 0;
- };
- //-------------------------------------------------------------------------------------------------
- class DestroyModule : public BehaviorModule, public DestroyModuleInterface
- {
- MEMORY_POOL_GLUE_ABC( DestroyModule )
- MAKE_STANDARD_MODULE_MACRO_ABC( DestroyModule )
- public:
- DestroyModule( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- static Int getInterfaceMask() { return MODULEINTERFACE_DESTROY; }
- // BehaviorModule
- virtual DestroyModuleInterface* getDestroy() { return this; }
- virtual void onDestroy() = 0;
- protected:
- };
- #endif
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