DestroyModule.h 2.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DestroyModule.h /////////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, September 2001
  25. // Desc:
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __DestroyModule_H_
  29. #define __DestroyModule_H_
  30. #include "Common/Module.h"
  31. #include "GameLogic/Module/BehaviorModule.h"
  32. //-------------------------------------------------------------------------------------------------
  33. /** OBJECT DESTROY MODULE base class */
  34. //-------------------------------------------------------------------------------------------------
  35. class DestroyModuleInterface
  36. {
  37. public:
  38. virtual void onDestroy() = 0;
  39. };
  40. //-------------------------------------------------------------------------------------------------
  41. class DestroyModule : public BehaviorModule, public DestroyModuleInterface
  42. {
  43. MEMORY_POOL_GLUE_ABC( DestroyModule )
  44. MAKE_STANDARD_MODULE_MACRO_ABC( DestroyModule )
  45. public:
  46. DestroyModule( Thing *thing, const ModuleData* moduleData );
  47. // virtual destructor prototype defined by MemoryPoolObject
  48. static Int getInterfaceMask() { return MODULEINTERFACE_DESTROY; }
  49. // BehaviorModule
  50. virtual DestroyModuleInterface* getDestroy() { return this; }
  51. virtual void onDestroy() = 0;
  52. protected:
  53. };
  54. #endif