HealContain.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: HealContain.h ////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day
  25. // Desc: Objects that are contained inside a heal contain ... get healed! oh my!
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __HEALCONTAIN_H_
  29. #define __HEALCONTAIN_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/OpenContain.h"
  32. //-------------------------------------------------------------------------------------------------
  33. //-------------------------------------------------------------------------------------------------
  34. class HealContainModuleData : public OpenContainModuleData
  35. {
  36. public:
  37. HealContainModuleData( void );
  38. static void buildFieldParse(MultiIniFieldParse& p);
  39. UnsignedInt m_framesForFullHeal; ///< time (in frames) something becomes fully healed
  40. };
  41. //-------------------------------------------------------------------------------------------------
  42. /** The healing container ... bright white light ahhhhh goes here */
  43. //-------------------------------------------------------------------------------------------------
  44. class HealContain : public OpenContain
  45. {
  46. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HealContain, "HealContain" )
  47. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( HealContain, HealContainModuleData )
  48. public:
  49. HealContain( Thing *thing, const ModuleData* moduleData );
  50. // virtual destructor prototype provided by memory pool declaration
  51. virtual UpdateSleepTime update(); ///< called once per frame
  52. virtual Bool isHealContain() const { return true; } ///< true when container only contains units while healing (not a transport!)
  53. virtual Bool isTunnelContain() const { return FALSE; }
  54. protected:
  55. Bool doHeal( Object *obj, UnsignedInt framesForFullHeal ); ///< do the heal on an object
  56. };
  57. #endif // end __HEALCONTAIN_H_