HighlanderBody.h 2.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: HighlanderBody.h ////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, November 2002
  25. // Desc: Takes damage according to armor, but can't die from normal damage. Can die from Unresistable though
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __HIGHLANDER_BODY_H
  29. #define __HIGHLANDER_BODY_H
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/ActiveBody.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. class Object;
  34. //-------------------------------------------------------------------------------------------------
  35. /** Structure body module */
  36. //-------------------------------------------------------------------------------------------------
  37. class HighlanderBody : public ActiveBody
  38. {
  39. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HighlanderBody, "HighlanderBody" )
  40. MAKE_STANDARD_MODULE_MACRO( HighlanderBody )
  41. public:
  42. HighlanderBody( Thing *thing, const ModuleData* moduleData );
  43. // virtual destructor prototype provided by memory pool declaration
  44. virtual void attemptDamage( DamageInfo *damageInfo ); ///< try to damage this object
  45. protected:
  46. };
  47. #endif