HiveStructureBody.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: HiveStructureBody.h //////////////////////////////////////////////////////////////////////////
  24. // Author: Kris Morness, October 2002
  25. // Desc: Hive structure bodies are structure bodies with the ability to propagate specified
  26. // damage types to slaves when available. If there are no slaves, the the structure
  27. // will take the damage.
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. #pragma once
  30. #ifndef __HIVE_STRUCTURE_BODY_H
  31. #define __HIVE_STRUCTURE_BODY_H
  32. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  33. #include "GameLogic/Module/StructureBody.h"
  34. #include "GameLogic/Damage.h"
  35. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  36. class Object;
  37. class HiveStructureBodyModuleData : public StructureBodyModuleData
  38. {
  39. public:
  40. DamageTypeFlags m_damageTypesToPropagateToSlaves;
  41. DamageTypeFlags m_damageTypesToSwallow; ///< A subset of the damage types to propagate. Do not take them ourselves
  42. HiveStructureBodyModuleData();
  43. static void buildFieldParse(MultiIniFieldParse& p)
  44. {
  45. StructureBodyModuleData::buildFieldParse(p);
  46. static const FieldParse dataFieldParse[] =
  47. {
  48. { "PropagateDamageTypesToSlavesWhenExisting", INI::parseDamageTypeFlags, NULL, offsetof( HiveStructureBodyModuleData, m_damageTypesToPropagateToSlaves ) },
  49. { "SwallowDamageTypesIfSlavesNotExisting", INI::parseDamageTypeFlags, NULL, offsetof( HiveStructureBodyModuleData, m_damageTypesToSwallow ) },
  50. { 0, 0, 0, 0 }
  51. };
  52. p.add(dataFieldParse);
  53. }
  54. };
  55. //-------------------------------------------------------------------------------------------------
  56. /** Structure body module */
  57. //-------------------------------------------------------------------------------------------------
  58. class HiveStructureBody : public StructureBody
  59. {
  60. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HiveStructureBody, "HiveStructureBody" )
  61. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( HiveStructureBody, HiveStructureBodyModuleData )
  62. public:
  63. HiveStructureBody( Thing *thing, const ModuleData* moduleData );
  64. // virtual destructor prototype provided by memory pool declaration
  65. protected:
  66. virtual void attemptDamage( DamageInfo *damageInfo ); ///< try to damage this object
  67. };
  68. #endif // __HIVE_STRUCTURE_BODY_H