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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: HiveStructureBody.h //////////////////////////////////////////////////////////////////////////
- // Author: Kris Morness, October 2002
- // Desc: Hive structure bodies are structure bodies with the ability to propagate specified
- // damage types to slaves when available. If there are no slaves, the the structure
- // will take the damage.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __HIVE_STRUCTURE_BODY_H
- #define __HIVE_STRUCTURE_BODY_H
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/StructureBody.h"
- #include "GameLogic/Damage.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Object;
- class HiveStructureBodyModuleData : public StructureBodyModuleData
- {
- public:
- DamageTypeFlags m_damageTypesToPropagateToSlaves;
- DamageTypeFlags m_damageTypesToSwallow; ///< A subset of the damage types to propagate. Do not take them ourselves
- HiveStructureBodyModuleData();
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- StructureBodyModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "PropagateDamageTypesToSlavesWhenExisting", INI::parseDamageTypeFlags, NULL, offsetof( HiveStructureBodyModuleData, m_damageTypesToPropagateToSlaves ) },
- { "SwallowDamageTypesIfSlavesNotExisting", INI::parseDamageTypeFlags, NULL, offsetof( HiveStructureBodyModuleData, m_damageTypesToSwallow ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- /** Structure body module */
- //-------------------------------------------------------------------------------------------------
- class HiveStructureBody : public StructureBody
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HiveStructureBody, "HiveStructureBody" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( HiveStructureBody, HiveStructureBodyModuleData )
- public:
- HiveStructureBody( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- protected:
- virtual void attemptDamage( DamageInfo *damageInfo ); ///< try to damage this object
- };
- #endif // __HIVE_STRUCTURE_BODY_H
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