InstantDeathBehavior.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: InstantDeathBehavior.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Steven Johnson, Sep 2002
  25. ///////////////////////////////////////////////////////////////////////////////////////////////////
  26. #pragma once
  27. #ifndef __InstantDeathBehavior_H_
  28. #define __InstantDeathBehavior_H_
  29. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  30. #include "GameLogic/Module/DieModule.h"
  31. class FXList;
  32. class ObjectCreationList;
  33. class WeaponTemplate;
  34. class DamageInfo;
  35. //-------------------------------------------------------------------------------------------------
  36. typedef std::vector<const FXList*> FXListVec;
  37. typedef std::vector<const ObjectCreationList*> OCLVec;
  38. typedef std::vector<const WeaponTemplate*> WeaponTemplateVec;
  39. //-------------------------------------------------------------------------------------------------
  40. class InstantDeathBehaviorModuleData : public DieModuleData
  41. {
  42. public:
  43. FXListVec m_fx;
  44. OCLVec m_ocls;
  45. WeaponTemplateVec m_weapons;
  46. InstantDeathBehaviorModuleData();
  47. static void buildFieldParse(MultiIniFieldParse& p);
  48. private:
  49. };
  50. //-------------------------------------------------------------------------------------------------
  51. //-------------------------------------------------------------------------------------------------
  52. class InstantDeathBehavior : public DieModule
  53. {
  54. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( InstantDeathBehavior, "InstantDeathBehavior" )
  55. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( InstantDeathBehavior, InstantDeathBehaviorModuleData )
  56. public:
  57. InstantDeathBehavior( Thing *thing, const ModuleData* moduleData );
  58. // virtual destructor prototype provided by memory pool declaration
  59. // DieModuleInterface
  60. virtual void onDie( const DamageInfo *damageInfo );
  61. };
  62. #endif // __InstantDeathBehavior_H_