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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LifetimeUpdate.h /////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, December 2001
- // Desc: Update that will count down a lifetime and destroy object when it reaches zero
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __LIFETIMEUPDATE_H_
- #define __LIFETIMEUPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- //-------------------------------------------------------------------------------------------------
- class LifetimeUpdateModuleData : public UpdateModuleData
- {
- public:
- UnsignedInt m_minFrames;
- UnsignedInt m_maxFrames;
- LifetimeUpdateModuleData()
- {
- m_minFrames = 0.0f;
- m_maxFrames = 0.0f;
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- UpdateModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "MinLifetime", INI::parseDurationUnsignedInt, NULL, offsetof( LifetimeUpdateModuleData, m_minFrames ) },
- { "MaxLifetime", INI::parseDurationUnsignedInt, NULL, offsetof( LifetimeUpdateModuleData, m_maxFrames ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class LifetimeUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( LifetimeUpdate, "LifetimeUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( LifetimeUpdate, LifetimeUpdateModuleData )
- public:
- LifetimeUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- void setLifetimeRange( UnsignedInt minFrames, UnsignedInt maxFrames );
- UnsignedInt getDieFrame() const { return m_dieFrame; }
- virtual UpdateSleepTime update( void );
- private:
- UnsignedInt calcSleepDelay(UnsignedInt minFrames, UnsignedInt maxFrames);
- UnsignedInt m_dieFrame;
- };
- #endif // __LIFETIMEUPDATE_H_
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