LifetimeUpdate.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: LifetimeUpdate.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, December 2001
  25. // Desc: Update that will count down a lifetime and destroy object when it reaches zero
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __LIFETIMEUPDATE_H_
  29. #define __LIFETIMEUPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. //-------------------------------------------------------------------------------------------------
  33. class LifetimeUpdateModuleData : public UpdateModuleData
  34. {
  35. public:
  36. UnsignedInt m_minFrames;
  37. UnsignedInt m_maxFrames;
  38. LifetimeUpdateModuleData()
  39. {
  40. m_minFrames = 0.0f;
  41. m_maxFrames = 0.0f;
  42. }
  43. static void buildFieldParse(MultiIniFieldParse& p)
  44. {
  45. UpdateModuleData::buildFieldParse(p);
  46. static const FieldParse dataFieldParse[] =
  47. {
  48. { "MinLifetime", INI::parseDurationUnsignedInt, NULL, offsetof( LifetimeUpdateModuleData, m_minFrames ) },
  49. { "MaxLifetime", INI::parseDurationUnsignedInt, NULL, offsetof( LifetimeUpdateModuleData, m_maxFrames ) },
  50. { 0, 0, 0, 0 }
  51. };
  52. p.add(dataFieldParse);
  53. }
  54. };
  55. //-------------------------------------------------------------------------------------------------
  56. //-------------------------------------------------------------------------------------------------
  57. class LifetimeUpdate : public UpdateModule
  58. {
  59. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( LifetimeUpdate, "LifetimeUpdate" )
  60. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( LifetimeUpdate, LifetimeUpdateModuleData )
  61. public:
  62. LifetimeUpdate( Thing *thing, const ModuleData* moduleData );
  63. // virtual destructor prototype provided by memory pool declaration
  64. void setLifetimeRange( UnsignedInt minFrames, UnsignedInt maxFrames );
  65. UnsignedInt getDieFrame() const { return m_dieFrame; }
  66. virtual UpdateSleepTime update( void );
  67. private:
  68. UnsignedInt calcSleepDelay(UnsignedInt minFrames, UnsignedInt maxFrames);
  69. UnsignedInt m_dieFrame;
  70. };
  71. #endif // __LIFETIMEUPDATE_H_