LockWeaponCreate.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: LockWeaponCreate.h //////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, March 2003
  25. // Desc: Locks the weapon choice to the slot specified on creation
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __LOCKWEAPONCREATE_H_
  29. #define __LOCKWEAPONCREATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/CreateModule.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. //-------------------------------------------------------------------------------------------------
  34. /** The GrantUpgrade create module */
  35. //-------------------------------------------------------------------------------------------------
  36. class LockWeaponCreateModuleData : public CreateModuleData
  37. {
  38. public:
  39. WeaponSlotType m_slotToLock; ///< slot to lock
  40. LockWeaponCreateModuleData();
  41. static void buildFieldParse(MultiIniFieldParse& p);
  42. };
  43. // ------------------------------------------------------------------------------------------------
  44. // ------------------------------------------------------------------------------------------------
  45. class LockWeaponCreate : public CreateModule
  46. {
  47. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( LockWeaponCreate, "LockWeaponCreate" );
  48. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( LockWeaponCreate, LockWeaponCreateModuleData );
  49. public:
  50. LockWeaponCreate( Thing *thing, const ModuleData* moduleData );
  51. // virtual destructor prototype provided by memory pool declaration
  52. /// the create method
  53. virtual void onCreate( void );
  54. virtual void onBuildComplete(); ///< This is called when you are a finished game object
  55. protected:
  56. };
  57. #endif