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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LockWeaponCreate.h //////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, March 2003
- // Desc: Locks the weapon choice to the slot specified on creation
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __LOCKWEAPONCREATE_H_
- #define __LOCKWEAPONCREATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/CreateModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- /** The GrantUpgrade create module */
- //-------------------------------------------------------------------------------------------------
- class LockWeaponCreateModuleData : public CreateModuleData
- {
- public:
- WeaponSlotType m_slotToLock; ///< slot to lock
- LockWeaponCreateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class LockWeaponCreate : public CreateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( LockWeaponCreate, "LockWeaponCreate" );
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( LockWeaponCreate, LockWeaponCreateModuleData );
- public:
- LockWeaponCreate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- /// the create method
- virtual void onCreate( void );
- virtual void onBuildComplete(); ///< This is called when you are a finished game object
- protected:
- };
- #endif
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