MoneyCrateCollide.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: MoneyCrateCollide.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, March 2002
  25. // Desc: A crate that gives x money to the collider
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef MONEY_CRATE_COLLIDE_H_
  29. #define MONEY_CRATE_COLLIDE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/Module.h"
  32. #include "GameLogic/Module/CrateCollide.h"
  33. #include "GameLogic/Module/AutoDepositUpdate.h"
  34. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  35. class Thing;
  36. //-------------------------------------------------------------------------------------------------
  37. class MoneyCrateCollideModuleData : public CrateCollideModuleData
  38. {
  39. public:
  40. UnsignedInt m_moneyProvided;
  41. std::list<upgradePair> m_upgradeBoost;
  42. MoneyCrateCollideModuleData()
  43. {
  44. m_moneyProvided = 0;
  45. m_upgradeBoost.clear();
  46. }
  47. static void buildFieldParse(MultiIniFieldParse& p)
  48. {
  49. CrateCollideModuleData::buildFieldParse(p);
  50. static const FieldParse dataFieldParse[] =
  51. {
  52. { "MoneyProvided", INI::parseUnsignedInt, NULL, offsetof( MoneyCrateCollideModuleData, m_moneyProvided ) },
  53. { "UpgradedBoost", parseUpgradePair, NULL, offsetof( MoneyCrateCollideModuleData, m_upgradeBoost ) },
  54. { 0, 0, 0, 0 }
  55. };
  56. p.add(dataFieldParse);
  57. }
  58. };
  59. //-------------------------------------------------------------------------------------------------
  60. class MoneyCrateCollide : public CrateCollide
  61. {
  62. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( MoneyCrateCollide, "MoneyCrateCollide" )
  63. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( MoneyCrateCollide, MoneyCrateCollideModuleData );
  64. public:
  65. MoneyCrateCollide( Thing *thing, const ModuleData* moduleData );
  66. // virtual destructor prototype provided by memory pool declaration
  67. protected:
  68. /// This is the game logic execution function that all real CrateCollides will implement
  69. virtual Bool executeCrateBehavior( Object *other );
  70. Int getUpgradedSupplyBoost( Object *other ) const;
  71. };
  72. #endif