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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: OCLUpdate.h /////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, August2002
- // Desc: Update Spits out an OCL on a timer
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __OCL_UPDATE_H_
- #define __OCL_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- class ObjectCreationList;
- //-------------------------------------------------------------------------------------------------
- class OCLUpdateModuleData : public UpdateModuleData
- {
- public:
- struct FactionOCLInfo
- {
- std::string m_factionName;
- const ObjectCreationList * m_ocl;
- };
- typedef std::list<FactionOCLInfo> FactionOCLList;
- const ObjectCreationList * m_ocl;
- FactionOCLList m_factionOCL;
- UnsignedInt m_minDelay;
- UnsignedInt m_maxDelay;
- Bool m_isCreateAtEdge; ///< Otherwise, it is created on top of myself
- Bool m_isFactionTriggered; ///< Faction has to be present before update will happen
-
- OCLUpdateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- private:
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class OCLUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( OCLUpdate, "OCLUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( OCLUpdate, OCLUpdateModuleData )
- public:
- OCLUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update();
- Real getCountdownPercent() const; ///< goes from 0% to 100%
- UnsignedInt getRemainingFrames() const; ///< For feedback display
- void resetTimer(); ///< added for sabotage purposes.
- virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
- protected:
-
- UnsignedInt m_nextCreationFrame;
- UnsignedInt m_timerStartedFrame;
- Bool m_isFactionNeutral;
- Color m_currentPlayerColor;
- Bool shouldCreate();
- void setNextCreationFrame();
- };
- #endif
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