ObjectDefectionHelper.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ObjectDefectionHelper.h //////////////////////////////////////////////////////////////////
  24. // Author: Steven Johnson, Colin Day - September 202
  25. // Desc: Object helpder - defection
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __OBJECT_DEFECTION_HELPER_H_
  29. #define __OBJECT_DEFECTION_HELPER_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/ObjectHelper.h"
  32. //-------------------------------------------------------------------------------------------------
  33. #define DEFECTION_DETECTION_TIME_MAX (LOGICFRAMES_PER_SECOND * 10)
  34. // ------------------------------------------------------------------------------------------------
  35. // ------------------------------------------------------------------------------------------------
  36. class ObjectDefectionHelperModuleData : public ModuleData
  37. {
  38. };
  39. // ------------------------------------------------------------------------------------------------
  40. // ------------------------------------------------------------------------------------------------
  41. class ObjectDefectionHelper : public ObjectHelper
  42. {
  43. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectDefectionHelper, ObjectDefectionHelperModuleData )
  44. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectDefectionHelper, "ObjectDefectionHelperPool" )
  45. private:
  46. UnsignedInt m_defectionDetectionStart; ///< this is the timer, mentioned above (absolute frame, NOT counter)
  47. UnsignedInt m_defectionDetectionEnd; ///< this is the timer, mentioned above (absolute frame, NOT counter)
  48. Real m_defectionDetectionFlashPhase; ///< keeps track of the flashing rate logarithmic curve
  49. Bool m_doDefectorFX; ///<AmericaInfPilot uses defect to become temporarily "invulnerable"
  50. public:
  51. ObjectDefectionHelper( Thing *thing, const ModuleData *modData ) : ObjectHelper( thing, modData )
  52. {
  53. //Added By Sadullah Nader
  54. //Initializations inserted
  55. m_defectionDetectionEnd = 0;
  56. m_defectionDetectionFlashPhase = FALSE;
  57. m_defectionDetectionStart = 0;
  58. m_doDefectorFX = FALSE;
  59. //
  60. }
  61. // virtual destructor prototype provided by memory pool object
  62. virtual UpdateSleepTime update();
  63. // Disabled conditions to process -- defection helper must ignore all disabled types.
  64. virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
  65. // specific to this class.
  66. void startDefectionTimer(UnsignedInt numFrames, Bool withDefectorFX = TRUE);
  67. };
  68. #endif // end __OBJECT_DEFECTION_HELPER_H_