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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ObjectDefectionHelper.h //////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, Colin Day - September 202
- // Desc: Object helpder - defection
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __OBJECT_DEFECTION_HELPER_H_
- #define __OBJECT_DEFECTION_HELPER_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/ObjectHelper.h"
- //-------------------------------------------------------------------------------------------------
- #define DEFECTION_DETECTION_TIME_MAX (LOGICFRAMES_PER_SECOND * 10)
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class ObjectDefectionHelperModuleData : public ModuleData
- {
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class ObjectDefectionHelper : public ObjectHelper
- {
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectDefectionHelper, ObjectDefectionHelperModuleData )
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectDefectionHelper, "ObjectDefectionHelperPool" )
- private:
- UnsignedInt m_defectionDetectionStart; ///< this is the timer, mentioned above (absolute frame, NOT counter)
- UnsignedInt m_defectionDetectionEnd; ///< this is the timer, mentioned above (absolute frame, NOT counter)
- Real m_defectionDetectionFlashPhase; ///< keeps track of the flashing rate logarithmic curve
- Bool m_doDefectorFX; ///<AmericaInfPilot uses defect to become temporarily "invulnerable"
- public:
- ObjectDefectionHelper( Thing *thing, const ModuleData *modData ) : ObjectHelper( thing, modData )
- {
- //Added By Sadullah Nader
- //Initializations inserted
- m_defectionDetectionEnd = 0;
- m_defectionDetectionFlashPhase = FALSE;
- m_defectionDetectionStart = 0;
- m_doDefectorFX = FALSE;
- //
- }
- // virtual destructor prototype provided by memory pool object
- virtual UpdateSleepTime update();
- // Disabled conditions to process -- defection helper must ignore all disabled types.
- virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
- // specific to this class.
- void startDefectionTimer(UnsignedInt numFrames, Bool withDefectorFX = TRUE);
- };
- #endif // end __OBJECT_DEFECTION_HELPER_H_
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