PowerPlantUpdate.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: PowerPlantUpdate.h ////////////////////////////////////////////////////////////////////////////
  24. // Author: Amit Kumar, August 2002
  25. // Desc: Updating the power plant
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __POWERPLANTUPDATE_H_
  29. #define __POWERPLANTUPDATE_H_
  30. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. //-------------------------------------------------------------------------------------------------
  33. //-------------------------------------------------------------------------------------------------
  34. class PowerPlantUpdateModuleData : public UpdateModuleData
  35. {
  36. public:
  37. PowerPlantUpdateModuleData( void );
  38. static void buildFieldParse(MultiIniFieldParse& p)
  39. {
  40. UpdateModuleData::buildFieldParse( p );
  41. static const FieldParse dataFieldParse[] =
  42. {
  43. { "RodsExtendTime", INI::parseDurationUnsignedInt, NULL, offsetof( PowerPlantUpdateModuleData, m_rodsExtendTime ) },
  44. { 0, 0, 0, 0 }
  45. };
  46. p.add(dataFieldParse);
  47. }
  48. UnsignedInt m_rodsExtendTime; ///< in frames, time it takes the rods to be built
  49. };
  50. // ------------------------------------------------------------------------------------------------
  51. // ------------------------------------------------------------------------------------------------
  52. class PowerPlantUpdateInterface
  53. {
  54. public:
  55. virtual void extendRods( Bool extend ) = 0;
  56. };
  57. //-------------------------------------------------------------------------------------------------
  58. /** The Power Plant Update module */
  59. //-------------------------------------------------------------------------------------------------
  60. class PowerPlantUpdate : public UpdateModule,
  61. public PowerPlantUpdateInterface
  62. {
  63. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PowerPlantUpdate, "PowerPlantUpdate" )
  64. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( PowerPlantUpdate, PowerPlantUpdateModuleData );
  65. public:
  66. PowerPlantUpdate( Thing *thing, const ModuleData* moduleData );
  67. // virtual destructor prototype defined by MemoryPoolObject
  68. // interface housekeeping
  69. virtual PowerPlantUpdateInterface* getPowerPlantUpdateInterface() { return this; }
  70. void extendRods( Bool extend ); ///< extend the rods from this object
  71. virtual UpdateSleepTime update( void ); ///< Here's the actual work of Upgrading
  72. protected:
  73. Bool m_extended; ///< TRUE when extend is all done
  74. };
  75. #endif // end __POWERPLANTUPDATE_H_