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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: PrisonDockUpdate.h ///////////////////////////////////////////////////////////////////////
- // Author: Colin Day, August 2002
- // Desc: Dock update for prison structures
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __PRISON_DOCK_UPDATE_H_
- #define __PRISON_DOCK_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/GameMemory.h"
- #include "GameLogic/Module/DockUpdate.h"
- #ifdef ALLOW_SURRENDER
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class PrisonDockUpdate : public DockUpdate
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PrisonDockUpdate, "PrisonDockUpdate" )
- MAKE_STANDARD_MODULE_MACRO( PrisonDockUpdate )
- public:
- PrisonDockUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by MemoryPoolObject base class
- virtual DockUpdateInterface* getDockUpdateInterface() { return this; }
- virtual Bool action( Object *docker, Object *drone = NULL ); ///< for me this means do some Prison
- protected:
-
- };
- #endif
- #endif // end __PRISON_DOCK_UPDATE_H_
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