RadarUpdate.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: RadarUpdate.h ////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, April 2002
  25. // Desc: Updating a radar on an object
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __RADARUPDATE_H_
  29. #define __RADARUPDATE_H_
  30. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. //-------------------------------------------------------------------------------------------------
  33. //-------------------------------------------------------------------------------------------------
  34. class RadarUpdateModuleData : public UpdateModuleData
  35. {
  36. public:
  37. RadarUpdateModuleData( void );
  38. static void buildFieldParse(MultiIniFieldParse& p)
  39. {
  40. UpdateModuleData::buildFieldParse( p );
  41. static const FieldParse dataFieldParse[] =
  42. {
  43. { "RadarExtendTime", INI::parseDurationReal, NULL, offsetof( RadarUpdateModuleData, m_radarExtendTime ) },
  44. { 0, 0, 0, 0 }
  45. };
  46. p.add(dataFieldParse);
  47. }
  48. Real m_radarExtendTime; ///< in frames, time it takes the radar tower to build
  49. };
  50. //-------------------------------------------------------------------------------------------------
  51. /** The Radar Update module */
  52. //-------------------------------------------------------------------------------------------------
  53. class RadarUpdate : public UpdateModule
  54. {
  55. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RadarUpdate, "RadarUpdate" )
  56. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RadarUpdate, RadarUpdateModuleData );
  57. public:
  58. RadarUpdate( Thing *thing, const ModuleData* moduleData );
  59. // virtual destructor prototype defined by MemoryPoolObject
  60. void extendRadar( void ); ///< extend the radar from this object
  61. Bool isRadarActive() { return m_radarActive; }
  62. virtual UpdateSleepTime update( void ); ///< Here's the actual work of Upgrading
  63. protected:
  64. UnsignedInt m_extendDoneFrame; ///< radar will be done extending on this frame
  65. Bool m_extendComplete; ///< TRUE when extend is all done
  66. Bool m_radarActive; ///< TRUE when radar is actually online and generating radar information.
  67. };
  68. #endif // end __RADARUPDATE_H_