RadiusDecalUpdate.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: RadiusDecalUpdate.h /////////////////////////////////////////////////////////////////////////
  24. ///////////////////////////////////////////////////////////////////////////////////////////////////
  25. #pragma once
  26. #ifndef __RadiusDecalUpdate_H_
  27. #define __RadiusDecalUpdate_H_
  28. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  29. #include "GameLogic/Module/UpdateModule.h"
  30. #include "GameClient/RadiusDecal.h"
  31. //-------------------------------------------------------------------------------------------------
  32. class RadiusDecalUpdateModuleData : public UpdateModuleData
  33. {
  34. public:
  35. //RadiusDecalTemplate m_deliveryDecalTemplate;
  36. //Real m_deliveryDecalRadius;
  37. RadiusDecalUpdateModuleData()
  38. {
  39. //m_deliveryDecalRadius = 0.0f;
  40. }
  41. static void buildFieldParse(MultiIniFieldParse& p)
  42. {
  43. UpdateModuleData::buildFieldParse(p);
  44. static const FieldParse dataFieldParse[] =
  45. {
  46. //{ "DeliveryDecal", RadiusDecalTemplate::parseRadiusDecalTemplate, NULL, offsetof( RadiusDecalUpdateModuleData, m_deliveryDecalTemplate ) },
  47. //{ "DeliveryDecalRadius", INI::parseReal, NULL, offsetof( RadiusDecalUpdateModuleData, m_deliveryDecalRadius ) },
  48. { 0, 0, 0, 0 }
  49. };
  50. p.add(dataFieldParse);
  51. }
  52. };
  53. //-------------------------------------------------------------------------------------------------
  54. //-------------------------------------------------------------------------------------------------
  55. class RadiusDecalUpdate : public UpdateModule
  56. {
  57. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RadiusDecalUpdate, "RadiusDecalUpdate" )
  58. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RadiusDecalUpdate, RadiusDecalUpdateModuleData )
  59. public:
  60. RadiusDecalUpdate( Thing *thing, const ModuleData* moduleData );
  61. // virtual destructor prototype provided by memory pool declaration
  62. //void createRadiusDecal( const Coord3D& pos );
  63. void createRadiusDecal( const RadiusDecalTemplate& tmpl, Real radius, const Coord3D& pos );
  64. void killWhenNoLongerAttacking(Bool v) { m_killWhenNoLongerAttacking = v; }
  65. void killRadiusDecal();
  66. virtual UpdateSleepTime update( void );
  67. private:
  68. RadiusDecal m_deliveryDecal;
  69. Bool m_killWhenNoLongerAttacking;
  70. };
  71. #endif // __RadiusDecalUpdate_H_