RebuildHoleExposeDie.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: RebuildHoleExposeDie.h ///////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, June 2002
  25. // Desc: When a structure dies with this module, a rebuild hole will be created in place
  26. // of the structure that will automatically rebuild the structure
  27. ///////////////////////////////////////////////////////////////////////////////////////////////////
  28. #pragma once
  29. #ifndef __REBUILD_HOLE_EXPOSE_DIE_H_
  30. #define __REBUILD_HOLE_EXPOSE_DIE_H_
  31. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  32. #include "Common/INI.h"
  33. #include "GameLogic/Module/DieModule.h"
  34. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  35. class Thing;
  36. //-------------------------------------------------------------------------------------------------
  37. class RebuildHoleExposeDieModuleData : public DieModuleData
  38. {
  39. public:
  40. RebuildHoleExposeDieModuleData( void );
  41. static void buildFieldParse( MultiIniFieldParse &p );
  42. AsciiString m_holeName; ///< name of hole object to create
  43. Real m_holeMaxHealth; ///< max health of hole to create
  44. Bool m_transferAttackers; ///< if true, people attacking us should switch attacks to the hole when we die
  45. };
  46. //-------------------------------------------------------------------------------------------------
  47. //-------------------------------------------------------------------------------------------------
  48. class RebuildHoleExposeDie : public DieModule
  49. {
  50. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RebuildHoleExposeDie, "RebuildHoleExposeDie" )
  51. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RebuildHoleExposeDie, RebuildHoleExposeDieModuleData );
  52. public:
  53. RebuildHoleExposeDie( Thing *thing, const ModuleData* moduleData );
  54. // virtual destructor prototype provided by memory pool declaration
  55. virtual void onDie( const DamageInfo *damageInfo );
  56. };
  57. #endif // end __REBUILD_HOLE_EXPOSE_DIE_H_