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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RebuildHoleExposeDie.h ///////////////////////////////////////////////////////////////////
- // Author: Colin Day, June 2002
- // Desc: When a structure dies with this module, a rebuild hole will be created in place
- // of the structure that will automatically rebuild the structure
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __REBUILD_HOLE_EXPOSE_DIE_H_
- #define __REBUILD_HOLE_EXPOSE_DIE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/INI.h"
- #include "GameLogic/Module/DieModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Thing;
- //-------------------------------------------------------------------------------------------------
- class RebuildHoleExposeDieModuleData : public DieModuleData
- {
- public:
- RebuildHoleExposeDieModuleData( void );
- static void buildFieldParse( MultiIniFieldParse &p );
- AsciiString m_holeName; ///< name of hole object to create
- Real m_holeMaxHealth; ///< max health of hole to create
- Bool m_transferAttackers; ///< if true, people attacking us should switch attacks to the hole when we die
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class RebuildHoleExposeDie : public DieModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RebuildHoleExposeDie, "RebuildHoleExposeDie" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RebuildHoleExposeDie, RebuildHoleExposeDieModuleData );
- public:
- RebuildHoleExposeDie( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void onDie( const DamageInfo *damageInfo );
- };
- #endif // end __REBUILD_HOLE_EXPOSE_DIE_H_
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