SpyVisionSpecialPower.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SpyVisionSpecialPower.h /////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, September 2002
  25. // Desc: Special Power will spy on the vision of all enemy players.
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __SPY_VISION_SPECIAL_POWER_H_
  29. #define __SPY_VISION_SPECIAL_POWER_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/SpecialPowerModule.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. class FXList;
  34. //-------------------------------------------------------------------------------------------------
  35. //-------------------------------------------------------------------------------------------------
  36. class SpyVisionSpecialPowerModuleData : public SpecialPowerModuleData
  37. {
  38. public:
  39. SpyVisionSpecialPowerModuleData( void );
  40. static void buildFieldParse( MultiIniFieldParse& p );
  41. UnsignedInt m_baseDurationInFrames; ///< duration of the demoralization (in frames)
  42. UnsignedInt m_bonusDurationPerCapturedInFrames; ///< additional duration added for each prisoner we have
  43. UnsignedInt m_maxDurationInFrames; ///< no matter how many prisoners we have, this is max
  44. };
  45. //-------------------------------------------------------------------------------------------------
  46. //-------------------------------------------------------------------------------------------------
  47. class SpyVisionSpecialPower : public SpecialPowerModule
  48. {
  49. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SpyVisionSpecialPower, "SpyVisionSpecialPower" )
  50. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SpyVisionSpecialPower, SpyVisionSpecialPowerModuleData )
  51. public:
  52. SpyVisionSpecialPower( Thing *thing, const ModuleData *moduleData );
  53. // virtual destructor prototype provided by memory pool object
  54. virtual void doSpecialPower( UnsignedInt commandOptions );
  55. protected:
  56. };
  57. #endif