| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: StealthDetectorUpdate.h //////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, May 2002
- // Desc: An update that checks for a status bit to stealth the owning object
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __STEALTHDETECTOR_UPDATE_H_
- #define __STEALTHDETECTOR_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Thing;
- //-------------------------------------------------------------------------------------------------
- class StealthDetectorUpdateModuleData : public UpdateModuleData
- {
- public:
- UnsignedInt m_updateRate;
- Real m_detectionRange;
- Bool m_initiallyDisabled;
- AudioEventRTS m_pingSound;
- AudioEventRTS m_loudPingSound;
- const ParticleSystemTemplate* m_IRBeaconParticleSysTmpl;
- const ParticleSystemTemplate* m_IRParticleSysTmpl;
- const ParticleSystemTemplate* m_IRBrightParticleSysTmpl;
- const ParticleSystemTemplate* m_IRGridParticleSysTmpl;
- AsciiString m_IRParticleSysBone;
- KindOfMaskType m_extraDetectKindof; ///< units must match any kindof bits set here, in order to be detected
- KindOfMaskType m_extraDetectKindofNot; ///< units must NOT match any kindof bits set here, in order to be detected
- Bool m_canDetectWhileGarrisoned;
- Bool m_canDetectWhileTransported;
- StealthDetectorUpdateModuleData()
- {
- m_updateRate = 1;
- m_detectionRange = 0.0f;
- m_initiallyDisabled = false;
- m_IRBeaconParticleSysTmpl = NULL;
- m_IRParticleSysTmpl = NULL;
- m_IRBrightParticleSysTmpl = NULL;
- m_IRGridParticleSysTmpl = NULL;
- m_extraDetectKindof.clear();
- m_extraDetectKindofNot.clear();
- m_canDetectWhileGarrisoned = false;
- m_canDetectWhileTransported = false;
- }
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- class StealthDetectorUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( StealthDetectorUpdate, "StealthDetectorUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( StealthDetectorUpdate, StealthDetectorUpdateModuleData );
- public:
- StealthDetectorUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- Bool isSDEnabled() const { return m_enabled; }
- void setSDEnabled( Bool enabled );
- virtual UpdateSleepTime update();
- virtual DisabledMaskType getDisabledTypesToProcess() const { return MAKE_DISABLED_MASK( DISABLED_HELD ); }
- private:
- Bool m_enabled;
- };
- #endif // __STEALTHDETECTOR_UPDATE_H_
|