StealthDetectorUpdate.h 3.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: StealthDetectorUpdate.h //////////////////////////////////////////////////////////////////////////
  24. // Author: Steven Johnson, May 2002
  25. // Desc: An update that checks for a status bit to stealth the owning object
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __STEALTHDETECTOR_UPDATE_H_
  29. #define __STEALTHDETECTOR_UPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. class Thing;
  34. //-------------------------------------------------------------------------------------------------
  35. class StealthDetectorUpdateModuleData : public UpdateModuleData
  36. {
  37. public:
  38. UnsignedInt m_updateRate;
  39. Real m_detectionRange;
  40. Bool m_initiallyDisabled;
  41. AudioEventRTS m_pingSound;
  42. AudioEventRTS m_loudPingSound;
  43. const ParticleSystemTemplate* m_IRBeaconParticleSysTmpl;
  44. const ParticleSystemTemplate* m_IRParticleSysTmpl;
  45. const ParticleSystemTemplate* m_IRBrightParticleSysTmpl;
  46. const ParticleSystemTemplate* m_IRGridParticleSysTmpl;
  47. AsciiString m_IRParticleSysBone;
  48. KindOfMaskType m_extraDetectKindof; ///< units must match any kindof bits set here, in order to be detected
  49. KindOfMaskType m_extraDetectKindofNot; ///< units must NOT match any kindof bits set here, in order to be detected
  50. Bool m_canDetectWhileGarrisoned;
  51. Bool m_canDetectWhileTransported;
  52. StealthDetectorUpdateModuleData()
  53. {
  54. m_updateRate = 1;
  55. m_detectionRange = 0.0f;
  56. m_initiallyDisabled = false;
  57. m_IRBeaconParticleSysTmpl = NULL;
  58. m_IRParticleSysTmpl = NULL;
  59. m_IRBrightParticleSysTmpl = NULL;
  60. m_IRGridParticleSysTmpl = NULL;
  61. m_extraDetectKindof.clear();
  62. m_extraDetectKindofNot.clear();
  63. m_canDetectWhileGarrisoned = false;
  64. m_canDetectWhileTransported = false;
  65. }
  66. static void buildFieldParse(MultiIniFieldParse& p);
  67. };
  68. //-------------------------------------------------------------------------------------------------
  69. class StealthDetectorUpdate : public UpdateModule
  70. {
  71. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( StealthDetectorUpdate, "StealthDetectorUpdate" )
  72. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( StealthDetectorUpdate, StealthDetectorUpdateModuleData );
  73. public:
  74. StealthDetectorUpdate( Thing *thing, const ModuleData* moduleData );
  75. // virtual destructor prototype provided by memory pool declaration
  76. Bool isSDEnabled() const { return m_enabled; }
  77. void setSDEnabled( Bool enabled );
  78. virtual UpdateSleepTime update();
  79. virtual DisabledMaskType getDisabledTypesToProcess() const { return MAKE_DISABLED_MASK( DISABLED_HELD ); }
  80. private:
  81. Bool m_enabled;
  82. };
  83. #endif // __STEALTHDETECTOR_UPDATE_H_