SubObjectsUpgrade.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SubObjectsUpgrade.h /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Created: September 2002
  34. //
  35. // Filename: SubObjectsUpgrade.cpp
  36. //
  37. // Author: Kris Morness
  38. //
  39. // Purpose: Shows or hides a list of subobjects based on upgrade statii. It
  40. // will override any animation subobjects states.
  41. //
  42. //-----------------------------------------------------------------------------
  43. ///////////////////////////////////////////////////////////////////////////////
  44. #pragma once
  45. #ifndef __SUB_OBJECTS_UPGRADE_H
  46. #define __SUB_OBJECTS_UPGRADE_H
  47. //-----------------------------------------------------------------------------
  48. // USER INCLUDES //////////////////////////////////////////////////////////////
  49. //-----------------------------------------------------------------------------
  50. #include "GameLogic/Module/UpgradeModule.h"
  51. //-----------------------------------------------------------------------------
  52. // FORWARD REFERENCES /////////////////////////////////////////////////////////
  53. //-----------------------------------------------------------------------------
  54. class Thing;
  55. //-----------------------------------------------------------------------------
  56. class SubObjectsUpgradeModuleData : public UpgradeModuleData
  57. {
  58. public:
  59. std::vector<AsciiString> m_showSubObjectNames;
  60. std::vector<AsciiString> m_hideSubObjectNames;
  61. SubObjectsUpgradeModuleData(){}
  62. static void buildFieldParse(MultiIniFieldParse& p);
  63. };
  64. //-----------------------------------------------------------------------------
  65. class SubObjectsUpgrade : public UpgradeModule
  66. {
  67. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SubObjectsUpgrade, "SubObjectsUpgrade" )
  68. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SubObjectsUpgrade, SubObjectsUpgradeModuleData );
  69. public:
  70. SubObjectsUpgrade( Thing *thing, const ModuleData* moduleData );
  71. // virtual destructor prototype defined by MemoryPoolObject
  72. protected:
  73. virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
  74. virtual Bool isSubObjectsUpgrade() { return true; }
  75. };
  76. #endif