SupplyWarehouseDockUpdate.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SupplyWarehouseDockUpdate.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood Feb 2002
  25. // Desc: The action of this dock update is identifying who is docking and either taking Boxes away or giving them
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_
  29. #define _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/INI.h"
  32. #include "Common/GameMemory.h"
  33. #include "GameLogic/Module/DockUpdate.h"
  34. // ------------------------------------------------------------------------------------------------
  35. // ------------------------------------------------------------------------------------------------
  36. class SupplyWarehouseDockUpdateModuleData : public DockUpdateModuleData
  37. {
  38. public:
  39. SupplyWarehouseDockUpdateModuleData( void );
  40. static void buildFieldParse(MultiIniFieldParse& p);
  41. Int m_startingBoxesData;
  42. Bool m_deleteWhenEmpty;
  43. };
  44. //-------------------------------------------------------------------------------------------------
  45. class SupplyWarehouseDockUpdate : public DockUpdate
  46. {
  47. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SupplyWarehouseDockUpdate, "SupplyWarehouseDockUpdate" )
  48. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SupplyWarehouseDockUpdate, SupplyWarehouseDockUpdateModuleData )
  49. public:
  50. virtual DockUpdateInterface* getDockUpdateInterface() { return this; }
  51. SupplyWarehouseDockUpdate( Thing *thing, const ModuleData* moduleData );
  52. virtual void setDockCrippled( Bool setting ); ///< Game Logic can set me as inoperative. I get to decide what that means.
  53. virtual Bool action( Object* docker, Object *drone = NULL ); ///<For me, this means identifying who is docking and either taking Boxes away or giving them
  54. Int getBoxesStored() const { return m_boxesStored; }
  55. void setCashValue( Int cashValue );
  56. virtual void onObjectCreated();
  57. protected:
  58. Int m_boxesStored;
  59. };
  60. #endif