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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SupplyWarehouseDockUpdate.h /////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood Feb 2002
- // Desc: The action of this dock update is identifying who is docking and either taking Boxes away or giving them
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_
- #define _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/INI.h"
- #include "Common/GameMemory.h"
- #include "GameLogic/Module/DockUpdate.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class SupplyWarehouseDockUpdateModuleData : public DockUpdateModuleData
- {
- public:
- SupplyWarehouseDockUpdateModuleData( void );
-
- static void buildFieldParse(MultiIniFieldParse& p);
- Int m_startingBoxesData;
- Bool m_deleteWhenEmpty;
- };
- //-------------------------------------------------------------------------------------------------
- class SupplyWarehouseDockUpdate : public DockUpdate
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SupplyWarehouseDockUpdate, "SupplyWarehouseDockUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SupplyWarehouseDockUpdate, SupplyWarehouseDockUpdateModuleData )
- public:
- virtual DockUpdateInterface* getDockUpdateInterface() { return this; }
- SupplyWarehouseDockUpdate( Thing *thing, const ModuleData* moduleData );
- virtual void setDockCrippled( Bool setting ); ///< Game Logic can set me as inoperative. I get to decide what that means.
- virtual Bool action( Object* docker, Object *drone = NULL ); ///<For me, this means identifying who is docking and either taking Boxes away or giving them
- Int getBoxesStored() const { return m_boxesStored; }
- void setCashValue( Int cashValue );
- virtual void onObjectCreated();
- protected:
- Int m_boxesStored;
- };
- #endif
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