TempWeaponBonusHelper.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: TempWeaponBonusHelper.h ////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, June 2003
  25. // Desc: Object helper - Clears Temporary weapon bonus effects
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __TempWeaponBonusHelper_H_
  29. #define __TempWeaponBonusHelper_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/ObjectHelper.h"
  32. enum WeaponBonusConditionType;
  33. // ------------------------------------------------------------------------------------------------
  34. // ------------------------------------------------------------------------------------------------
  35. class TempWeaponBonusHelperModuleData : public ModuleData
  36. {
  37. };
  38. // ------------------------------------------------------------------------------------------------
  39. // ------------------------------------------------------------------------------------------------
  40. class TempWeaponBonusHelper : public ObjectHelper
  41. {
  42. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( TempWeaponBonusHelper, TempWeaponBonusHelperModuleData )
  43. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(TempWeaponBonusHelper, "TempWeaponBonusHelper" )
  44. public:
  45. TempWeaponBonusHelper( Thing *thing, const ModuleData *modData );
  46. // virtual destructor prototype provided by memory pool object
  47. virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
  48. virtual UpdateSleepTime update();
  49. void doTempWeaponBonus( WeaponBonusConditionType status, UnsignedInt duration );
  50. protected:
  51. WeaponBonusConditionType m_currentBonus;
  52. UnsignedInt m_frameToRemove;
  53. void clearTempWeaponBonus();
  54. };
  55. #endif // end __TempWeaponBonusHelper_H_