UpgradeDie.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: UpgradeDie.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Kris Morness, August 2002
  25. // Desc: Free's producer's upgrade (assuming this object was created via an upgrade).
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __UPGRADEDIE_H
  29. #define __UPGRADEDIE_H
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/INI.h"
  32. #include "GameLogic/Module/DieModule.h"
  33. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  34. class Thing;
  35. //-------------------------------------------------------------------------------------------------
  36. // ------------------------------------------------------------------------------------------------
  37. class UpgradeDieModuleData : public DieModuleData
  38. {
  39. public:
  40. AsciiString m_upgradeName;
  41. UpgradeDieModuleData(){}
  42. static void buildFieldParse(MultiIniFieldParse& p)
  43. {
  44. DieModuleData::buildFieldParse(p);
  45. static const FieldParse dataFieldParse[] =
  46. {
  47. { "UpgradeToRemove", INI::parseAsciiString, NULL, offsetof( UpgradeDieModuleData, m_upgradeName ) },
  48. { 0, 0, 0, 0 }
  49. };
  50. p.add(dataFieldParse);
  51. }
  52. };
  53. // ------------------------------------------------------------------------------------------------
  54. // ------------------------------------------------------------------------------------------------
  55. class UpgradeDie : public DieModule
  56. {
  57. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( UpgradeDie, "UpgradeDie" )
  58. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( UpgradeDie, UpgradeDieModuleData )
  59. public:
  60. UpgradeDie( Thing *thing, const ModuleData* moduleData );
  61. // virtual destructor prototype provided by memory pool declaration
  62. virtual void onDie( const DamageInfo *damageInfo );
  63. };
  64. #endif // __UPGRADEDIE_H