WeaponBonusUpdate.h 4.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: WeaponBonusUpdate.h /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002-2003 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // created: July 2003
  34. //
  35. // Filename: WeaponBonusUpdate.cpp
  36. //
  37. // author: Graham Smallwood
  38. //
  39. // purpose: Like healing in that it can affect just me or people around,
  40. // except this gives a Weapon Bonus instead of health
  41. //
  42. //-----------------------------------------------------------------------------
  43. ///////////////////////////////////////////////////////////////////////////////
  44. #pragma once
  45. #ifndef __WEAPON_BONUS_UPDATE_H_
  46. #define __WEAPON_BONUS_UPDATE_H_
  47. //-----------------------------------------------------------------------------
  48. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  49. //-----------------------------------------------------------------------------
  50. //-----------------------------------------------------------------------------
  51. // USER INCLUDES //////////////////////////////////////////////////////////////
  52. //-----------------------------------------------------------------------------
  53. #include "GameLogic/Module/UpdateModule.h"
  54. //-----------------------------------------------------------------------------
  55. // FORWARD REFERENCES /////////////////////////////////////////////////////////
  56. //-----------------------------------------------------------------------------
  57. enum WeaponBonusConditionType;
  58. //-----------------------------------------------------------------------------
  59. // TYPE DEFINES ///////////////////////////////////////////////////////////////
  60. //-----------------------------------------------------------------------------
  61. class WeaponBonusUpdateModuleData : public UpdateModuleData
  62. {
  63. public:
  64. WeaponBonusUpdateModuleData();
  65. KindOfMaskType m_requiredAffectKindOf; ///< Must be set on target
  66. KindOfMaskType m_forbiddenAffectKindOf; ///< Must be clear on target
  67. UnsignedInt m_bonusDuration; ///< How long a hit lasts on target
  68. UnsignedInt m_bonusDelay; ///< How often to pulse
  69. Real m_bonusRange; ///< How far to affect
  70. WeaponBonusConditionType m_bonusConditionType; ///< Status to give
  71. static void buildFieldParse(MultiIniFieldParse& p);
  72. };
  73. //-------------------------------------------------------------------------------------------------
  74. class WeaponBonusUpdate : public UpdateModule
  75. {
  76. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WeaponBonusUpdate, "WeaponBonusUpdate" )
  77. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( WeaponBonusUpdate, WeaponBonusUpdateModuleData )
  78. public:
  79. WeaponBonusUpdate( Thing *thing, const ModuleData* moduleData );
  80. // virtual destructor prototype provided by memory pool declaration
  81. virtual UpdateSleepTime update( void );
  82. protected:
  83. };
  84. //-----------------------------------------------------------------------------
  85. // INLINING ///////////////////////////////////////////////////////////////////
  86. //-----------------------------------------------------------------------------
  87. //-----------------------------------------------------------------------------
  88. // EXTERNALS //////////////////////////////////////////////////////////////////
  89. //-----------------------------------------------------------------------------
  90. #endif