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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: WeaponBonusUpdate.h /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002-2003 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: July 2003
- //
- // Filename: WeaponBonusUpdate.cpp
- //
- // author: Graham Smallwood
- //
- // purpose: Like healing in that it can affect just me or people around,
- // except this gives a Weapon Bonus instead of health
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __WEAPON_BONUS_UPDATE_H_
- #define __WEAPON_BONUS_UPDATE_H_
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "GameLogic/Module/UpdateModule.h"
- //-----------------------------------------------------------------------------
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- enum WeaponBonusConditionType;
- //-----------------------------------------------------------------------------
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class WeaponBonusUpdateModuleData : public UpdateModuleData
- {
- public:
- WeaponBonusUpdateModuleData();
- KindOfMaskType m_requiredAffectKindOf; ///< Must be set on target
- KindOfMaskType m_forbiddenAffectKindOf; ///< Must be clear on target
- UnsignedInt m_bonusDuration; ///< How long a hit lasts on target
- UnsignedInt m_bonusDelay; ///< How often to pulse
- Real m_bonusRange; ///< How far to affect
- WeaponBonusConditionType m_bonusConditionType; ///< Status to give
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- class WeaponBonusUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WeaponBonusUpdate, "WeaponBonusUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( WeaponBonusUpdate, WeaponBonusUpdateModuleData )
- public:
- WeaponBonusUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update( void );
- protected:
- };
- //-----------------------------------------------------------------------------
- // INLINING ///////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // EXTERNALS //////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #endif
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