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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ////// NetCommandWrapperList.h ////////////////////////////////
- // Bryan Cleveland
- #pragma once
- #ifndef __NETCOMMANDWRAPPERLIST_H
- #define __NETCOMMANDWRAPPERLIST_H
- #include "GameNetwork/NetCommandList.h"
- class NetCommandWrapperListNode : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(NetCommandWrapperListNode, "NetCommandWrapperListNode")
- public:
- NetCommandWrapperListNode(NetWrapperCommandMsg *msg);
- //virtual ~NetCommandWrapperListNode();
- Bool isComplete();
- UnsignedShort getCommandID();
- UnsignedInt getRawDataLength();
- void copyChunkData(NetWrapperCommandMsg *msg);
- UnsignedByte * getRawData();
- Int getPercentComplete(void);
- NetCommandWrapperListNode *m_next;
- protected:
- UnsignedShort m_commandID;
- UnsignedByte *m_data;
- UnsignedInt m_dataLength;
- Bool *m_chunksPresent;
- UnsignedInt m_numChunks;
- UnsignedInt m_numChunksPresent;
- };
- class NetCommandWrapperList : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(NetCommandWrapperList, "NetCommandWrapperList")
- public:
- NetCommandWrapperList();
- //virtual ~NetCommandWrapperList();
- void init();
- void reset();
- void processWrapper(NetCommandRef *ref);
- NetCommandList * getReadyCommands();
- Int getPercentComplete(UnsignedShort wrappedCommandID);
- protected:
- void removeFromList(NetCommandWrapperListNode *node);
- NetCommandWrapperListNode *m_list;
- };
- #endif
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