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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ControlBarPrintPositions.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Sep 2002
- //
- // Filename: ControlBarPrintPositions.cpp
- //
- // author: Chris Huybregts
- //
- // purpose: Convience function for degayifying the whole squished control bar
- // process
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include <stdio.h>
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/WindowLayout.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- void PrintInfoRecursive( GameWindow *win, FILE *fp)
- {
- if(!win)
- return;
- ICoord2D pos, size;
- win->winGetSize(&size.x, &size.y);
- win->winGetPosition(&pos.x, &pos.y);
- fprintf(fp, "ControlBarResizer %s\n",win->winGetInstanceData()->m_decoratedNameString.str());
- fprintf(fp, " AltPosition = X:%d Y:%d\n",pos.x, pos.y);
- fprintf(fp, " AltSize = X:%d Y:%d\n",size.x, size.y);
- fprintf(fp, "END\n\n");
- PrintInfoRecursive(win->winGetChild(),fp);
- PrintInfoRecursive(win->winGetNext(),fp);
- }
- void PrintOffsetsFromControlBarParent( void )
- {
- GameWindow *controlBarParent = TheWindowManager->winGetWindowFromId( NULL, TheNameKeyGenerator->nameToKey( "ControlBar.wnd:ControlBarParent" ));
- if(!controlBarParent)
- return;
- WindowLayout *layout = TheWindowManager->winCreateLayout("controlBarHidden.wnd");
- if(!layout)
- return;
- FILE *fp = fopen("ControlBarEasier.txt", "w");
- if(!fp)
- return;
- PrintInfoRecursive(layout->getFirstWindow(), fp);
- fclose(fp);
- layout->destroyWindows();
- layout->deleteInstance();
- }
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
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