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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: PopupJoinGame.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Jul 2002
- //
- // Filename: PopupJoinGame.cpp
- //
- // author: Matthew D. Campbell
- //
- // purpose: Contains the Callbacks for the Join Game Popup
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/GlobalData.h"
- #include "Common/NameKeyGenerator.h"
- #include "GameClient/WindowLayout.h"
- #include "GameClient/Gadget.h"
- #include "GameClient/KeyDefs.h"
- #include "GameClient/GadgetTextEntry.h"
- #include "GameClient/GadgetStaticText.h"
- #include "GameNetwork/GameSpy/Peerdefs.h"
- #include "GameNetwork/GameSpy/PeerThread.h"
- #include "GameNetwork/GameSpyOverlay.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- static NameKeyType parentPopupID = NAMEKEY_INVALID;
- static NameKeyType textEntryGamePasswordID = NAMEKEY_INVALID;
- static NameKeyType buttonCancelID = NAMEKEY_INVALID;
- static GameWindow *parentPopup = NULL;
- static GameWindow *textEntryGamePassword = NULL;
- static void joinGame( AsciiString password );
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /** Initialize the PopupHostGameInit menu */
- //-------------------------------------------------------------------------------------------------
- void PopupJoinGameInit( WindowLayout *layout, void *userData )
- {
- parentPopupID = TheNameKeyGenerator->nameToKey(AsciiString("PopupJoinGame.wnd:ParentJoinPopUp"));
- parentPopup = TheWindowManager->winGetWindowFromId(NULL, parentPopupID);
- textEntryGamePasswordID = TheNameKeyGenerator->nameToKey(AsciiString("PopupJoinGame.wnd:TextEntryGamePassword"));
- textEntryGamePassword = TheWindowManager->winGetWindowFromId(parentPopup, textEntryGamePasswordID);
- GadgetTextEntrySetText(textEntryGamePassword, UnicodeString::TheEmptyString);
- NameKeyType staticTextGameNameID = TheNameKeyGenerator->nameToKey(AsciiString("PopupJoinGame.wnd:StaticTextGameName"));
- GameWindow *staticTextGameName = TheWindowManager->winGetWindowFromId(parentPopup, staticTextGameNameID);
- GadgetStaticTextSetText(staticTextGameName, UnicodeString::TheEmptyString);
- buttonCancelID = NAMEKEY("PopupJoinGame.wnd:ButtonCancel");
- GameSpyStagingRoom *ourRoom = TheGameSpyInfo->findStagingRoomByID(TheGameSpyInfo->getCurrentStagingRoomID());
- if (ourRoom)
- GadgetStaticTextSetText(staticTextGameName, ourRoom->getGameName());
- TheWindowManager->winSetFocus( parentPopup );
- TheWindowManager->winSetModal( parentPopup );
- }
- //-------------------------------------------------------------------------------------------------
- /** PopupHostGameInput callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType PopupJoinGameInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CHAR:
- {
- UnsignedByte key = mData1;
- UnsignedByte state = mData2;
- // if (buttonPushed)
- // break;
- switch( key )
- {
- // ----------------------------------------------------------------------------------------
- case KEY_ESC:
- {
-
- //
- // send a simulated selected event to the parent window of the
- // back/exit button
- //
- if( BitTest( state, KEY_STATE_UP ) )
- {
- GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD);
- SetLobbyAttemptHostJoin( FALSE );
- parentPopup = NULL;
- } // end if
- // don't let key fall through anywhere else
- return MSG_HANDLED;
- } // end escape
- } // end switch( key )
- } // end char
- } // end switch( msg )
- return MSG_IGNORED;
- }
- //-------------------------------------------------------------------------------------------------
- /** PopupHostGameSystem callback */
- //-------------------------------------------------------------------------------------------------
- WindowMsgHandledType PopupJoinGameSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // --------------------------------------------------------------------------------------------
- case GWM_CREATE:
- {
- break;
- } // end create
- //---------------------------------------------------------------------------------------------
- case GWM_DESTROY:
- {
- break;
- } // end case
- //---------------------------------------------------------------------------------------------
- case GBM_SELECTED:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if (controlID == buttonCancelID)
- {
- GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD);
- SetLobbyAttemptHostJoin( FALSE );
- parentPopup = NULL;
- }
- break;
- }
- //----------------------------------------------------------------------------------------------
- case GWM_INPUT_FOCUS:
- {
- // if we're givin the opportunity to take the keyboard focus we must say we want it
- if( mData1 == TRUE )
- *(Bool *)mData2 = TRUE;
- break;
- } // end input
- //---------------------------------------------------------------------------------------------
- case GEM_EDIT_DONE:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
-
- if( controlID == textEntryGamePasswordID )
- {
- // read the user's input and clear the entry box
- UnicodeString txtInput;
- txtInput.set(GadgetTextEntryGetText( textEntryGamePassword ));
- GadgetTextEntrySetText(textEntryGamePassword, UnicodeString::TheEmptyString);
- txtInput.trim();
- if (!txtInput.isEmpty())
- {
- AsciiString munkee;
- munkee.translate(txtInput);
- joinGame(munkee);
- }
- }
- break;
- }
- default:
- return MSG_IGNORED;
- } // end switch
- return MSG_HANDLED;
- }
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- static void joinGame( AsciiString password )
- {
- GameSpyStagingRoom *ourRoom = TheGameSpyInfo->findStagingRoomByID(TheGameSpyInfo->getCurrentStagingRoomID());
- if (!ourRoom)
- {
- GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD);
- SetLobbyAttemptHostJoin( FALSE );
- parentPopup = NULL;
- return;
- }
- PeerRequest req;
- req.peerRequestType = PeerRequest::PEERREQUEST_JOINSTAGINGROOM;
- req.text = ourRoom->getGameName().str();
- req.stagingRoom.id = ourRoom->getID();
- req.password = password.str();
- TheGameSpyPeerMessageQueue->addRequest(req);
- DEBUG_LOG(("Attempting to join game %d(%ls) with password [%s]\n", ourRoom->getID(), ourRoom->getGameName().str(), password.str()));
- GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD);
- parentPopup = NULL;
- }
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