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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ShellMenuScheme.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Jul 2002
- //
- // Filename: ShellMenuScheme.cpp
- //
- // author: Chris Huybregts
- //
- // purpose:
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "GameClient/ShellMenuScheme.h"
- #include "GameClient/Shell.h"
- #include "GameClient/Display.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- const FieldParse ShellMenuSchemeManager::m_shellMenuSchemeFieldParseTable[] =
- {
- { "ImagePart", ShellMenuSchemeManager::parseImagePart, NULL, NULL },
- { "LinePart", ShellMenuSchemeManager::parseLinePart, NULL, NULL },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- void INI::parseShellMenuSchemeDefinition( INI *ini )
- {
- AsciiString name;
- ShellMenuSchemeManager *SMSchemeManager;
- ShellMenuScheme *SMScheme;
- // read the name
- const char* c = ini->getNextToken();
- name.set( c );
- // find existing item if present
- SMSchemeManager = TheShell->getShellMenuSchemeManager();
- DEBUG_ASSERTCRASH( SMSchemeManager, ("parseShellMenuSchemeDefinition: Unable to Get SMSchemeManager\n") );
- if( !SMSchemeManager )
- return;
- // If we have a previously allocated control bar, this will return a cleared out pointer to it so we
- // can overwrite it
- SMScheme = SMSchemeManager->newShellMenuScheme( name );
- // sanity
- DEBUG_ASSERTCRASH( SMScheme, ("parseControlBarSchemeDefinition: Unable to allocate Scheme '%s'\n", name.str()) );
- // parse the ini definition
- ini->initFromINI( SMScheme, SMSchemeManager->getFieldParse() );
- } // end parseCommandButtonDefinition
- ShellMenuSchemeLine::ShellMenuSchemeLine( void )
- {
- m_startPos.x = m_startPos.y = 0;
- m_endPos.x = m_endPos.y = 0;
- m_color = GAME_COLOR_UNDEFINED;
- m_width = 1;
- }
- ShellMenuSchemeLine::~ShellMenuSchemeLine( void )
- {
- }
- ShellMenuSchemeImage::ShellMenuSchemeImage( void )
- {
- m_name.clear();
- m_position.x = m_position.y = 0;
- m_size.x = m_size.x = 0;
- m_image = NULL;
- }
- ShellMenuSchemeImage::~ShellMenuSchemeImage( void )
- {
- m_image = NULL;
- }
- ShellMenuScheme::ShellMenuScheme( void )
- {
-
- }
- ShellMenuScheme::~ShellMenuScheme( void )
- {
- ShellMenuSchemeImageListIt it = m_imageList.begin();
- while(it != m_imageList.end())
- {
- ShellMenuSchemeImage *image = *it;
- it = m_imageList.erase( it );
- if(image)
- delete image;
- }
- ShellMenuSchemeLineListIt lineIt = m_lineList.begin();
- while(lineIt != m_lineList.end())
- {
- ShellMenuSchemeLine *line = *lineIt;
- lineIt = m_lineList.erase( lineIt );
- if(line)
- delete line;
- }
-
- }
- void ShellMenuScheme::addLine( ShellMenuSchemeLine* schemeLine )
- {
- if(!schemeLine)
- return;
- m_lineList.push_back( schemeLine );
- }
- void ShellMenuScheme::addImage( ShellMenuSchemeImage* schemeImage )
- {
- if(!schemeImage)
- return;
- m_imageList.push_back( schemeImage );
- }
- void ShellMenuScheme::draw( void )
- {
- ShellMenuSchemeImageListIt imageIt = m_imageList.begin();
- while(imageIt != m_imageList.end())
- {
- ShellMenuSchemeImage *image = *imageIt;
- if(image && image->m_image)
- {
- TheDisplay->drawImage(image->m_image, image->m_position.x, image->m_position.y,
- image->m_position.x + image->m_size.x , image->m_position.y + image->m_size.y);
- }
- ++imageIt;
- }
- ShellMenuSchemeLineListIt it = m_lineList.begin();
- while(it != m_lineList.end())
- {
- ShellMenuSchemeLine *line = *it;
-
- if(line)
- {
- TheDisplay->drawLine(line->m_startPos.x, line->m_startPos.y, line->m_endPos.x,
- line->m_endPos.y,line->m_width, line->m_color);
- }
- ++it;
- }
- }
- ShellMenuSchemeManager::ShellMenuSchemeManager( void )
- {
- m_currentScheme = NULL;
- }
- ShellMenuSchemeManager::~ShellMenuSchemeManager( void )
- {
- m_currentScheme = NULL;
- ShellMenuSchemeListIt it = m_schemeList.begin();
- while(it != m_schemeList.end())
- {
- ShellMenuScheme *scheme = *it;
- it = m_schemeList.erase( it );
- if(scheme)
- delete scheme;
- }
-
- }
- void ShellMenuSchemeManager::parseImagePart(INI *ini, void *instance, void* /*store*/, const void* /*userData*/)
- {
- static const FieldParse myFieldParse[] =
- {
- { "Position", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeImage, m_position ) },
- { "Size", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeImage, m_size ) },
- { "ImageName", INI::parseMappedImage, NULL, offsetof( ShellMenuSchemeImage, m_image ) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- ShellMenuSchemeImage *schemeImage = NEW ShellMenuSchemeImage;
- ini->initFromINI(schemeImage, myFieldParse);
- ((ShellMenuScheme*)instance)->addImage(schemeImage);
- }
- void ShellMenuSchemeManager::parseLinePart(INI *ini, void *instance, void* /*store*/, const void* /*userData*/)
- {
- static const FieldParse myFieldParse[] =
- {
- { "StartPosition", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeLine, m_startPos ) },
- { "EndPosition", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeLine, m_endPos ) },
- { "Color", INI::parseColorInt, NULL, offsetof( ShellMenuSchemeLine, m_color ) },
- { "Width", INI::parseInt, NULL, offsetof( ShellMenuSchemeLine, m_width ) },
-
- { NULL, NULL, NULL, 0 } // keep this last
- };
- ShellMenuSchemeLine *schemeLine = NEW ShellMenuSchemeLine;
- ini->initFromINI(schemeLine, myFieldParse);
- ((ShellMenuScheme*)instance)->addLine(schemeLine);
- }
- ShellMenuScheme *ShellMenuSchemeManager::newShellMenuScheme(AsciiString name)
- {
- ShellMenuSchemeListIt it;
- it = m_schemeList.begin();
- name.toLower();
- while(it != m_schemeList.end())
- {
- ShellMenuScheme *scheme = *it;
- if(scheme->m_name.compare(name) == 0)
- {
- m_schemeList.erase( it );
- delete scheme;
- break;
- }
- else
- ++it;
- }
- ShellMenuScheme *newScheme = NEW ShellMenuScheme;
- newScheme->m_name.set(name);
- m_schemeList.push_back(newScheme);
- return newScheme;
- }
- void ShellMenuSchemeManager::init( void )
- {
- INI ini;
- // Read from INI all the ControlBarSchemes
- ini.load( AsciiString( "Data\\INI\\Default\\ShellMenuScheme.ini" ), INI_LOAD_OVERWRITE, NULL );
- ini.load( AsciiString( "Data\\INI\\ShellMenuScheme.ini" ), INI_LOAD_OVERWRITE, NULL );
- }
- void ShellMenuSchemeManager::setShellMenuScheme( AsciiString name )
- {
- if(name.isEmpty())
- {
- m_currentScheme = NULL;
- return;
- }
- ShellMenuSchemeListIt it;
- it = m_schemeList.begin();
- name.toLower();
- while(it != m_schemeList.end())
- {
- ShellMenuScheme *scheme = *it;
- if(scheme->m_name.compare(name) == 0)
- {
- m_currentScheme = scheme;
- break;
- }
- ++it;
- }
- }
- void ShellMenuSchemeManager::draw( void )
- {
- if(m_currentScheme)
- m_currentScheme->draw();
- }
- void ShellMenuSchemeManager::update( void )
- {
- }
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
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