PreorderCreate.cpp 4.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: PreorderCreate.cpp ///////////////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, December 2002
  25. // Desc: When a building is created, set the preorder status if necessary
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Player.h"
  30. #include "Common/Xfer.h"
  31. #include "GameLogic/Object.h"
  32. #include "GameLogic/Module/PreorderCreate.h"
  33. #ifdef _INTERNAL
  34. // for occasional debugging...
  35. //#pragma optimize("", off)
  36. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  37. #endif
  38. //-------------------------------------------------------------------------------------------------
  39. //-------------------------------------------------------------------------------------------------
  40. PreorderCreate::PreorderCreate( Thing *thing, const ModuleData* moduleData ) : CreateModule( thing, moduleData )
  41. {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //-------------------------------------------------------------------------------------------------
  45. PreorderCreate::~PreorderCreate( void )
  46. {
  47. }
  48. //-------------------------------------------------------------------------------------------------
  49. void PreorderCreate::onCreate( void )
  50. {
  51. }
  52. //-------------------------------------------------------------------------------------------------
  53. void PreorderCreate::onBuildComplete( void )
  54. {
  55. if (getObject()->getControllingPlayer()->didPlayerPreorder())
  56. {
  57. getObject()->setModelConditionState( MODELCONDITION_PREORDER );
  58. }
  59. else
  60. {
  61. getObject()->clearModelConditionState( MODELCONDITION_PREORDER );
  62. }
  63. }
  64. // ------------------------------------------------------------------------------------------------
  65. /** CRC */
  66. // ------------------------------------------------------------------------------------------------
  67. void PreorderCreate::crc( Xfer *xfer )
  68. {
  69. // extend base class
  70. CreateModule::crc( xfer );
  71. } // end crc
  72. // ------------------------------------------------------------------------------------------------
  73. /** Xfer method
  74. * Version Info:
  75. * 1: Initial version */
  76. // ------------------------------------------------------------------------------------------------
  77. void PreorderCreate::xfer( Xfer *xfer )
  78. {
  79. // version
  80. XferVersion currentVersion = 1;
  81. XferVersion version = currentVersion;
  82. xfer->xferVersion( &version, currentVersion );
  83. // extend base class
  84. CreateModule::xfer( xfer );
  85. } // end xfer
  86. // ------------------------------------------------------------------------------------------------
  87. /** Load post process */
  88. // ------------------------------------------------------------------------------------------------
  89. void PreorderCreate::loadPostProcess( void )
  90. {
  91. // extend base class
  92. CreateModule::loadPostProcess();
  93. } // end loadPostProcess