SubdualDamageHelper.cpp 4.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SubdualDamageHelper.h ////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, June 2003
  25. // Desc: Object helper - Clears subdual status and heals subdual damage since Body modules can't have Updates
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h"
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Object.h"
  31. #include "GameLogic/Module/BodyModule.h"
  32. #include "GameLogic/Module/SubdualDamageHelper.h"
  33. // ------------------------------------------------------------------------------------------------
  34. // ------------------------------------------------------------------------------------------------
  35. SubdualDamageHelper::SubdualDamageHelper( Thing *thing, const ModuleData *modData ) : ObjectHelper( thing, modData )
  36. {
  37. m_healingStepCountdown = 0;
  38. setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER);
  39. }
  40. // ------------------------------------------------------------------------------------------------
  41. // ------------------------------------------------------------------------------------------------
  42. SubdualDamageHelper::~SubdualDamageHelper( void )
  43. {
  44. }
  45. // ------------------------------------------------------------------------------------------------
  46. // ------------------------------------------------------------------------------------------------
  47. UpdateSleepTime SubdualDamageHelper::update()
  48. {
  49. BodyModuleInterface *body = getObject()->getBodyModule();
  50. m_healingStepCountdown--;
  51. if( m_healingStepCountdown > 0 )
  52. return UPDATE_SLEEP_NONE;
  53. m_healingStepCountdown = body->getSubdualDamageHealRate();
  54. DamageInfo removeSubdueDamage;
  55. removeSubdueDamage.in.m_damageType = DAMAGE_SUBDUAL_UNRESISTABLE;
  56. removeSubdueDamage.in.m_amount = -body->getSubdualDamageHealAmount();
  57. body->attemptDamage(&removeSubdueDamage);
  58. if( body->hasAnySubdualDamage() )
  59. return UPDATE_SLEEP_NONE;
  60. else
  61. return UPDATE_SLEEP_FOREVER;
  62. }
  63. // ------------------------------------------------------------------------------------------------
  64. // ------------------------------------------------------------------------------------------------
  65. void SubdualDamageHelper::notifySubdualDamage( Real amount )
  66. {
  67. if( amount > 0 )
  68. {
  69. m_healingStepCountdown = getObject()->getBodyModule()->getSubdualDamageHealRate();
  70. setWakeFrame(getObject(), UPDATE_SLEEP_NONE);
  71. }
  72. }
  73. // ------------------------------------------------------------------------------------------------
  74. /** CRC */
  75. // ------------------------------------------------------------------------------------------------
  76. void SubdualDamageHelper::crc( Xfer *xfer )
  77. {
  78. // object helper crc
  79. ObjectHelper::crc( xfer );
  80. } // end crc
  81. // ------------------------------------------------------------------------------------------------
  82. /** Xfer method
  83. * Version Info;
  84. * 1: Initial version */
  85. // ------------------------------------------------------------------------------------------------
  86. void SubdualDamageHelper::xfer( Xfer *xfer )
  87. {
  88. // version
  89. XferVersion currentVersion = 1;
  90. XferVersion version = currentVersion;
  91. xfer->xferVersion( &version, currentVersion );
  92. // object helper base class
  93. ObjectHelper::xfer( xfer );
  94. xfer->xferUnsignedInt( &m_healingStepCountdown );
  95. } // end xfer
  96. // ------------------------------------------------------------------------------------------------
  97. /** Load post process */
  98. // ------------------------------------------------------------------------------------------------
  99. void SubdualDamageHelper::loadPostProcess( void )
  100. {
  101. // object helper base class
  102. ObjectHelper::loadPostProcess();
  103. } // end loadPostProcess