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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SpecialAbility.cpp /////////////////////////////////////////////////////////////
- // Author: Kris Morness, July 2002
- // Desc: This is the class that handles processing of any special attack from a unit. There are
- // many different styles and rules for various attacks.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/SpecialAbility.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- SpecialAbility::SpecialAbility( Thing *thing, const ModuleData *moduleData )
- : SpecialPowerModule( thing, moduleData )
- {
- } // end SpecialAbility
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- SpecialAbility::~SpecialAbility( void )
- {
- } // end ~SpecialAbility
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void SpecialAbility::doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // sanity
- if( loc == NULL )
- return;
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPowerAtLocation( loc, angle, commandOptions );
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void SpecialAbility::doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- if (!obj)
- return;
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPowerAtObject( obj, commandOptions );
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void SpecialAbility::doSpecialPower( UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPower( commandOptions );
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void SpecialAbility::crc( Xfer *xfer )
- {
- // extend base class
- SpecialPowerModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void SpecialAbility::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- SpecialPowerModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void SpecialAbility::loadPostProcess( void )
- {
- // extend base class
- SpecialPowerModule::loadPostProcess();
- } // end loadPostProcess
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