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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: PrisonDockUpdate.cpp /////////////////////////////////////////////////////////////////////
- // Author: Colin Day, August 2002
- // Desc: Dock update for prison structures
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/ThingTemplate.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/ContainModule.h"
- #include "GameLogic/Module/POWTruckAIUpdate.h"
- #include "GameLogic/Module/PrisonDockUpdate.h"
- #ifdef ALLOW_SURRENDER
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- PrisonDockUpdate::PrisonDockUpdate( Thing *thing, const ModuleData* moduleData )
- : DockUpdate( thing, moduleData )
- {
- } // end PrisonDockUpdate
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- PrisonDockUpdate::~PrisonDockUpdate( void )
- {
- } // end ~PrisonDockUpdate
- // ------------------------------------------------------------------------------------------------
- /** Do the action while docked
- * Return TRUE to continue the docking process
- * Return FALSE to complete the dockin process */
- // ------------------------------------------------------------------------------------------------
- Bool PrisonDockUpdate::action( Object *docker, Object *drone )
- {
- // sanity
- if( docker == NULL )
- return FALSE;
- // if docker has no contents, do nothing and stop the dock process
- ContainModuleInterface *contain = docker->getContain();
- if( contain && contain->getContainCount() == 0 )
- return FALSE;
- // unload the prisoners from the docker into us
- AIUpdateInterface *ai = docker->getAIUpdateInterface();
- DEBUG_ASSERTCRASH( ai, ("'%s' docking with prison has no AI\n",
- docker->getTemplate()->getName().str()) );
- POWTruckAIUpdateInterface *powAI = ai->getPOWTruckAIUpdateInterface();
- DEBUG_ASSERTCRASH( powAI, ("'s' docking with prison has no POW Truck AI\n",
- docker->getTemplate()->getName().str()) );
- powAI->unloadPrisonersToPrison( getObject() );
- // end docking
- return FALSE;
- } // end action
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void PrisonDockUpdate::crc( Xfer *xfer )
- {
- // extend base class
- DockUpdate::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void PrisonDockUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DockUpdate::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void PrisonDockUpdate::loadPostProcess( void )
- {
- // extend base class
- DockUpdate::loadPostProcess();
- } // end loadPostProcess
- #endif
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