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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LifetimeUpdate.cpp ///////////////////////////////////////////////////////////////////////
- // Author: Colin Day, December 2001
- // Desc: Update that will count down a lifetime and destroy object when it reaches zero
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/RandomValue.h"
- #include "Common/Xfer.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Module/LifetimeUpdate.h"
- #include "GameLogic/Object.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- LifetimeUpdate::LifetimeUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData )
- {
- const LifetimeUpdateModuleData* d = getLifetimeUpdateModuleData();
- // Added By Sadullah Nader
- // Initializations needed
- m_dieFrame = 0;
- //
- UnsignedInt delay;
- if( getObject()->isKindOf( KINDOF_HULK ) && TheGameLogic->getHulkMaxLifetimeOverride() != -1 )
- {
- delay = calcSleepDelay( TheGameLogic->getHulkMaxLifetimeOverride(), TheGameLogic->getHulkMaxLifetimeOverride() );
- }
- else
- {
- delay = calcSleepDelay(d->m_minFrames, d->m_maxFrames);
- }
- setWakeFrame(getObject(), UPDATE_SLEEP(delay));
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- LifetimeUpdate::~LifetimeUpdate( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void LifetimeUpdate::setLifetimeRange( UnsignedInt minFrames, UnsignedInt maxFrames )
- {
- UnsignedInt delay = calcSleepDelay(minFrames, maxFrames);
- setWakeFrame(getObject(), UPDATE_SLEEP(delay));
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UnsignedInt LifetimeUpdate::calcSleepDelay(UnsignedInt minFrames, UnsignedInt maxFrames)
- {
- UnsignedInt delay = GameLogicRandomValue( minFrames, maxFrames );
- if (delay < 1) delay = 1;
- m_dieFrame = TheGameLogic->getFrame() + delay;
- return delay;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UpdateSleepTime LifetimeUpdate::update( void )
- {
- // Kill (NOT destroy) if time is up
- getObject()->kill();
- return UPDATE_SLEEP_FOREVER;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void LifetimeUpdate::crc( Xfer *xfer )
- {
- // extend base class
- UpdateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void LifetimeUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpdateModule::xfer( xfer );
- // die frame
- xfer->xferUnsignedInt( &m_dieFrame );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void LifetimeUpdate::loadPostProcess( void )
- {
- // extend base class
- UpdateModule::loadPostProcess();
- } // end loadPostProcess
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