W3DScienceModelDraw.h 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DScienceModelDraw.h ////////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, NOVEMBER 2002
  25. // Desc: Draw module just like Model, except it only draws if the local player has the specified science
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef _W3D_SCIENCE_MODEL_DRAW_H_
  29. #define _W3D_SCIENCE_MODEL_DRAW_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "W3DDevice/GameClient/Module/W3DModelDraw.h"
  32. enum ScienceType;
  33. //-------------------------------------------------------------------------------------------------
  34. class W3DScienceModelDrawModuleData : public W3DModelDrawModuleData
  35. {
  36. public:
  37. ScienceType m_requiredScience; ///< Local player must have this science for me to ever draw
  38. W3DScienceModelDrawModuleData();
  39. ~W3DScienceModelDrawModuleData();
  40. static void buildFieldParse(MultiIniFieldParse& p);
  41. };
  42. //-------------------------------------------------------------------------------------------------
  43. class W3DScienceModelDraw : public W3DModelDraw
  44. {
  45. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DScienceModelDraw, "W3DScienceModelDraw" )
  46. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DScienceModelDraw, W3DScienceModelDrawModuleData )
  47. public:
  48. W3DScienceModelDraw( Thing *thing, const ModuleData* moduleData );
  49. // virtual destructor prototype provided by memory pool declaration
  50. virtual void doDrawModule(const Matrix3D* transformMtx);///< checks a property on the local player before passing this up
  51. protected:
  52. };
  53. #endif