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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DGameWindow.h //////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: W3DGameWindow.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: W3D implemenations for the game windowing system
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DGAMEWINDOW_H_
- #define __W3DGAMEWINDOW_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GameWindow.h"
- #include "WW3D2/Render2DSentence.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- // W3DGameWindow --------------------------------------------------------------
- /** W3D implemenation for a game window */
- // ----------------------------------------------------------------------------
- class W3DGameWindow : public GameWindow
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(W3DGameWindow, "W3DGameWindow")
- public:
- W3DGameWindow( void );
- // already defined by MPO.
- //~W3DGameWindow( void );
- /// draw borders for this window only, NO child windows or anything else
- void winDrawBorder( void );
- Int winSetPosition( Int x, Int y ); ///< set window position
- Int winSetText( UnicodeString newText ); ///< set text string
- void winSetFont( GameFont *font ); ///< set font for window
- void getTextSize( Int *width, Int *height ); ///< get size of text
- void setTextLoc( Int x, Int y ); ///< set text screen coord loc
- void drawText( Color color ); ///< draw text in the text renderer
-
- protected:
- /// helper function to draw borders
- void blitBorderRect( Int x, Int y, Int width, Int height );
- Render2DSentenceClass m_textRenderer; ///< for drawing text
- ICoord2D m_textPos; ///< current text pos set in text renderer
- Color m_currTextColor; ///< current color used in text renderer
- Bool m_needPolyDraw; ///< TRUE need to redo the text polys
- Bool m_newTextPos; ///< TRUE when our window has moved and we need a new text pos
- }; // end class W3DGameWindow
- // INLINING ///////////////////////////////////////////////////////////////////
- // EXTERNALS //////////////////////////////////////////////////////////////////
- extern void W3DGameWinDefaultDraw( GameWindow *window,
- WinInstanceData *instData );
- #endif // __W3DGAMEWINDOW_H_
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