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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Win32DIKeyboard.h ////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: Win32DIKeyboard.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Device implementation of the keyboard interface on Win32
- // using Microsoft Direct Input
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __WIN32DIKEYBOARD_H_
- #define __WIN32DIKEYBOARD_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #ifndef DIRECTINPUT_VERSION
- # define DIRECTINPUT_VERSION 0x800
- #endif
- #include <dinput.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/Keyboard.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- // class DirectInputKeyboard --------------------------------------------------
- /** Class for interfacing with the keyboard using direct input as the
- * implementation */
- //-----------------------------------------------------------------------------
- class DirectInputKeyboard : public Keyboard
- {
- public:
- DirectInputKeyboard( void );
- virtual ~DirectInputKeyboard( void );
- // extend methods from the base class
- virtual void init( void ); ///< initialize the keyboard, extending init functionality
- virtual void reset( void ); ///< Reset the keybaord system
- virtual void update( void ); ///< update call, extending update functionality
- virtual Bool getCapsState( void ); ///< get state of caps lock key, return TRUE if down
- protected:
- // extended methods from the base class
- virtual void getKey( KeyboardIO *key ); ///< get a single key event
- //-----------------------------------------------------------------------------------------------
- // new methods to this derived class
- void openKeyboard( void ); ///< create direct input keyboard
- void closeKeyboard( void ); ///< release direct input keyboard
- // direct input data members
- LPDIRECTINPUT8 m_pDirectInput; ///< pointer to direct input interface
- LPDIRECTINPUTDEVICE8 m_pKeyboardDevice; ///< pointer to keyboard device
-
- }; // end class DirectInputKeyboard
- // INLINING ///////////////////////////////////////////////////////////////////
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __WIN32DIKEYBOARD_H_
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