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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // FILE: Win32DIMouse.h ///////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: Win32DIMouse.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Win32 direct input implementation for the mouse
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __WIN32DIMOUSE_H_
- #define __WIN32DIMOUSE_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #ifndef DIRECTINPUT_VERSION
- # define DIRECTINPUT_VERSION 0x800
- #endif
- #include <dinput.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/Mouse.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- // class DirectInputMouse -----------------------------------------------------
- /** Direct input implementation for the mouse device */
- //-----------------------------------------------------------------------------
- class DirectInputMouse : public Mouse
- {
- public:
- DirectInputMouse( void );
- virtual ~DirectInputMouse( void );
- // extended methods from base class
- virtual void init( void ); ///< initialize the direct input mouse, extending functionality
- virtual void reset( void ); ///< reset system
- virtual void update( void ); ///< update the mouse data, extending functionality
- virtual void setPosition( Int x, Int y ); ///< set position for mouse
- virtual void setMouseLimits( void ); ///< update the limit extents the mouse can move in
- virtual void setCursor( MouseCursor cursor ); ///< set mouse cursor
- virtual void capture( void ); ///< capture the mouse
- virtual void releaseCapture( void ); ///< release mouse capture
-
- protected:
- /// device implementation to get mouse event
- virtual UnsignedByte getMouseEvent( MouseIO *result, Bool flush );
- // new internal methods for our direct input implemetation
- void openMouse( void ); ///< create the direct input mouse
- void closeMouse( void ); ///< close and release mouse resources
- /// map direct input mouse data to our own format
- void mapDirectInputMouse( MouseIO *mouse, DIDEVICEOBJECTDATA *mdat );
- // internal data members for our direct input mouse
- LPDIRECTINPUT8 m_pDirectInput; ///< pointer to direct input interface
- LPDIRECTINPUTDEVICE8 m_pMouseDevice; ///< pointer to mouse device
- }; // end class DirectInputMouse
- // INLINING ///////////////////////////////////////////////////////////////////
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __WIN32DIMOUSE_H_
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